TenZ VALORANT Settings: Sensitivity, Crosshair & Keybinds

TenZ VALORANT Settings: Sensitivity, Crosshair & Keybinds

AI Summary

The latest traceable TenZ VALORANT settings snapshot lists 1600 DPI, 0.10 in-game sensitivity, 160 eDPI, a small cyan crosshair, and 1000 Hz polling. Treat those values as a dated starting point, not a permanent official configuration: TenZ changes sensitivity, crosshairs, resolution, and hardware often, and current public databases do not always agree.

Last verified: . Settings snapshot: ProSettings record last updated . Game context: VALORANT Patch 13.05.

Source note: Riot does not publish or certify creator settings. The numbers below reproduce one clearly dated secondary-source snapshot and label conflicts instead of blending several websites into a fictional “current” setup.

What “verified” means for TenZ settings

The primary snapshot comes from a ProSettings profile marked “Last updated: Aug 10, 2026.” We cross-checked the sensitivity and crosshair against another recently updated settings index, then checked Riot's patch notes for options that have changed in the game itself.

That distinction matters. Several pages currently list different TenZ sensitivities, including values captured from different streams. His verified YouTube channel also published a June 2026 video built around trying a new resolution and crosshair. Those records show real experimentation, not proof that one configuration remained active every day afterward.

Evidence and confidence for this settings snapshot
Information Source date How to read it
Mouse, crosshair, keys, map, and video snapshot ProSettings, updated August 10, 2026 Best dated public snapshot found; not an official TenZ guarantee
Resolution and crosshair experimentation TenZ YouTube, June 2, 2026 Confirms settings can change; it does not establish a permanent preset
Raw Input Buffer behavior Riot Patch 11.06, September 16, 2025 Authoritative game behavior: always enabled and no longer configurable

TenZ mouse and sensitivity settings

Mouse settings reported August 10, 2026
Setting Value Note
DPI1600Mouse sensitivity stage
In-game sensitivity0.10Snapshot value, not a universal recommendation
eDPI1601600 × 0.10
Scoped multiplier1.0Reported for scoped weapons
ADS multiplier1.0Reported for aim-down-sights weapons
Polling rate1000 HzDo not confuse the mouse's maximum capability with the active rate
Windows pointer speed6Reported Windows setting
Raw Input BufferAlways onRiot removed the toggle in Patch 11.06

eDPI is the cleanest way to compare two VALORANT sensitivities: multiply mouse DPI by in-game sensitivity. If you use 800 DPI and want the same 160 eDPI, the equivalent in-game value is 0.20. Start with the VALORANT sensitivity guide before changing both stages at once.

Riot removed the Raw Input Buffer setting in Patch 11.06 and made the behavior always active. A page that still tells you to switch the toggle on is describing an older menu.

TenZ crosshair settings and import code

The August snapshot is a compact cyan crosshair with short inner lines, no center dot, and no movement or firing error. Although the source lists Outlines as “On,” its outline opacity is zero, so no visible outline is drawn.

Reported TenZ primary crosshair
Group Setting Value
PrimaryColorCyan (#00FFFF)
PrimaryOutlineOn; opacity 0; thickness 1
PrimaryCenter dotOff
Inner linesOpacity / length / thickness / offset1 / 2 / 2 / 1
Inner linesMovement error / firing errorOff / Off
Outer linesShow outer linesOff

Crosshair code: 0;s;1;P;c;5;o;0;f;0;0l;2;0v;2;0g;1;0o;1;0a;1;0f;0;1b;0

How to import it

  1. Open VALORANT and select Settings > Crosshair.
  2. Open the crosshair-profile controls and choose the import option.
  3. Paste the full code, confirm it, and select the new profile.
  4. Load the Range and check visibility against light, dark, and ability-heavy backgrounds.

If cyan disappears against your display or color settings, change the color while keeping the geometry. The VALORANT crosshair guide offers other starting shapes; no code improves aim by itself.

TenZ keybinds

Reported movement, equipment, and ability bindings
ActionKeyPractical note
WalkLeft ShiftStandard pinky reach
CrouchLeft CtrlAvoid accidental crouch-spraying
JumpMouse Wheel DownKeep an accessible backup bind if needed
Use objectEInteract and pickup action
Primary / secondary / melee / Spike1 / 2 / 3 / 5Number-row equipment binds
Ability 1 / 2 / 3C / Mouse 4 / Mouse 5Two abilities moved to side buttons
UltimateFClose to movement keys

Copy the layout only if your mouse has reachable side buttons and the assignments make sense for your hand. Test utility while strafing before taking it into Competitive. Our VALORANT keybind guide explains how to build a layout around simultaneous movement and ability use.

TenZ minimap and video settings

Minimap snapshot

  • Rotate: Rotate
  • Fixed Orientation: Based on Side
  • Keep Player Centered: On
  • Minimap Size: 1.2
  • Minimap Zoom: 0.7
  • Minimap Vision Cones: On
  • Show Map Region Names: Always

This setup favors a large, rotating local view. On a small monitor, lower size or zoom if the map blocks combat information. The VALORANT minimap-settings guide compares centered and full-map approaches.

Video snapshot

The source lists 1920 × 1440 with Fill and Windowed Fullscreen. Because public records conflict and TenZ has publicly experimented with resolution, verify this before treating it as an active choice. The same August snapshot reports Multithreaded Rendering on; Material, Texture, Detail, and UI Quality low; VSync off; MSAA 2x; Anisotropic Filtering 2x; Bloom on; and Distortion plus Cast Shadows off.

Enemy Highlight Color is reported as Yellow (Deuteranopia). Choose a highlight you can separate quickly from map geometry and ability colors; the label is an accessibility mode, not a competitive upgrade for every display or player.

Lower quality can improve frame-time consistency on some PCs, but copying it cannot exceed your hardware, monitor, or system limits. Use the complete VALORANT settings guide to tune visibility and performance for your own machine.

How to adapt TenZ's setup without chasing every change

  1. Save your current values. Record DPI, sensitivity, crosshair code, resolution, and keybinds so you can reverse the experiment.
  2. Change one category. Do not replace sensitivity, crosshair, resolution, and keys on the same day.
  3. Test repeatably. Use the same Range drill or Deathmatch focus for several sessions and log overflicks, underflicks, visibility losses, and missed inputs.
  4. Keep a value long enough to learn it. Switching after every poor match prevents a useful comparison.
  5. Prefer comfort and control. A dated creator setting is evidence of what worked for that player at that moment, not proof of what fits your desk space, hand, role, or monitor.

Frequently asked questions

What sensitivity does TenZ use in VALORANT?

The latest dated snapshot used here lists 1600 DPI and 0.10 in-game sensitivity, equal to 160 eDPI. Public values have changed repeatedly, so the source date—August 10, 2026—is part of the answer.

What is TenZ's crosshair code?

The reported August 2026 code is 0;s;1;P;c;5;o;0;f;0;0l;2;0v;2;0g;1;0o;1;0a;1;0f;0;1b;0. It creates a compact cyan inner-line crosshair. TenZ may use a different code on another stream or after this verification date.

Does TenZ use Raw Input Buffer?

VALORANT no longer provides that toggle. Riot removed it in Patch 11.06 and made Raw Input Buffer always active, so there is nothing to copy in the current menu.

Will TenZ's settings make me aim better?

Not automatically. They can give you a coherent configuration to test, but improvement comes from a stable setup, correct technique, deliberate practice, and review. Change any value that causes strain, poor visibility, or unreliable control.

Is TenZ still a professional VALORANT player?

TenZ retired from full-time professional VALORANT competition in September 2024 and continued as a creator. That makes these creator settings useful as a dated reference, not a current VCT match configuration.

Update log

  • rebuilt the page around an August 10 snapshot; corrected sensitivity to 0.10 and eDPI to 160; replaced the old crosshair, minimap, video, and accessibility values; and documented Riot's removal of the Raw Input Buffer toggle.

Posted On: April 30th, 2024