
The latest traceable TenZ VALORANT settings snapshot lists 1600 DPI, 0.10 in-game sensitivity, 160 eDPI, a small cyan crosshair, and 1000 Hz polling. Treat those values as a dated starting point, not a permanent official configuration: TenZ changes sensitivity, crosshairs, resolution, and hardware often, and current public databases do not always agree.
Last verified: . Settings snapshot: ProSettings record last updated . Game context: VALORANT Patch 13.05.
Source note: Riot does not publish or certify creator settings. The numbers below reproduce one clearly dated secondary-source snapshot and label conflicts instead of blending several websites into a fictional “current” setup.
The primary snapshot comes from a ProSettings profile marked “Last updated: Aug 10, 2026.” We cross-checked the sensitivity and crosshair against another recently updated settings index, then checked Riot's patch notes for options that have changed in the game itself.
That distinction matters. Several pages currently list different TenZ sensitivities, including values captured from different streams. His verified YouTube channel also published a June 2026 video built around trying a new resolution and crosshair. Those records show real experimentation, not proof that one configuration remained active every day afterward.
| Information | Source date | How to read it |
|---|---|---|
| Mouse, crosshair, keys, map, and video snapshot | ProSettings, updated August 10, 2026 | Best dated public snapshot found; not an official TenZ guarantee |
| Resolution and crosshair experimentation | TenZ YouTube, June 2, 2026 | Confirms settings can change; it does not establish a permanent preset |
| Raw Input Buffer behavior | Riot Patch 11.06, September 16, 2025 | Authoritative game behavior: always enabled and no longer configurable |
| Setting | Value | Note |
|---|---|---|
| DPI | 1600 | Mouse sensitivity stage |
| In-game sensitivity | 0.10 | Snapshot value, not a universal recommendation |
| eDPI | 160 | 1600 × 0.10 |
| Scoped multiplier | 1.0 | Reported for scoped weapons |
| ADS multiplier | 1.0 | Reported for aim-down-sights weapons |
| Polling rate | 1000 Hz | Do not confuse the mouse's maximum capability with the active rate |
| Windows pointer speed | 6 | Reported Windows setting |
| Raw Input Buffer | Always on | Riot removed the toggle in Patch 11.06 |
eDPI is the cleanest way to compare two VALORANT sensitivities: multiply mouse DPI by in-game sensitivity. If you use 800 DPI and want the same 160 eDPI, the equivalent in-game value is 0.20. Start with the VALORANT sensitivity guide before changing both stages at once.
Riot removed the Raw Input Buffer setting in Patch 11.06 and made the behavior always active. A page that still tells you to switch the toggle on is describing an older menu.
The August snapshot is a compact cyan crosshair with short inner lines, no center dot, and no movement or firing error. Although the source lists Outlines as “On,” its outline opacity is zero, so no visible outline is drawn.
| Group | Setting | Value |
|---|---|---|
| Primary | Color | Cyan (#00FFFF) |
| Primary | Outline | On; opacity 0; thickness 1 |
| Primary | Center dot | Off |
| Inner lines | Opacity / length / thickness / offset | 1 / 2 / 2 / 1 |
| Inner lines | Movement error / firing error | Off / Off |
| Outer lines | Show outer lines | Off |
Crosshair code: 0;s;1;P;c;5;o;0;f;0;0l;2;0v;2;0g;1;0o;1;0a;1;0f;0;1b;0
If cyan disappears against your display or color settings, change the color while keeping the geometry. The VALORANT crosshair guide offers other starting shapes; no code improves aim by itself.
| Action | Key | Practical note |
|---|---|---|
| Walk | Left Shift | Standard pinky reach |
| Crouch | Left Ctrl | Avoid accidental crouch-spraying |
| Jump | Mouse Wheel Down | Keep an accessible backup bind if needed |
| Use object | E | Interact and pickup action |
| Primary / secondary / melee / Spike | 1 / 2 / 3 / 5 | Number-row equipment binds |
| Ability 1 / 2 / 3 | C / Mouse 4 / Mouse 5 | Two abilities moved to side buttons |
| Ultimate | F | Close to movement keys |
Copy the layout only if your mouse has reachable side buttons and the assignments make sense for your hand. Test utility while strafing before taking it into Competitive. Our VALORANT keybind guide explains how to build a layout around simultaneous movement and ability use.
This setup favors a large, rotating local view. On a small monitor, lower size or zoom if the map blocks combat information. The VALORANT minimap-settings guide compares centered and full-map approaches.
The source lists 1920 × 1440 with Fill and Windowed Fullscreen. Because public records conflict and TenZ has publicly experimented with resolution, verify this before treating it as an active choice. The same August snapshot reports Multithreaded Rendering on; Material, Texture, Detail, and UI Quality low; VSync off; MSAA 2x; Anisotropic Filtering 2x; Bloom on; and Distortion plus Cast Shadows off.
Enemy Highlight Color is reported as Yellow (Deuteranopia). Choose a highlight you can separate quickly from map geometry and ability colors; the label is an accessibility mode, not a competitive upgrade for every display or player.
Lower quality can improve frame-time consistency on some PCs, but copying it cannot exceed your hardware, monitor, or system limits. Use the complete VALORANT settings guide to tune visibility and performance for your own machine.
The latest dated snapshot used here lists 1600 DPI and 0.10 in-game sensitivity, equal to 160 eDPI. Public values have changed repeatedly, so the source date—August 10, 2026—is part of the answer.
The reported August 2026 code is 0;s;1;P;c;5;o;0;f;0;0l;2;0v;2;0g;1;0o;1;0a;1;0f;0;1b;0. It creates a compact cyan inner-line crosshair. TenZ may use a different code on another stream or after this verification date.
VALORANT no longer provides that toggle. Riot removed it in Patch 11.06 and made Raw Input Buffer always active, so there is nothing to copy in the current menu.
Not automatically. They can give you a coherent configuration to test, but improvement comes from a stable setup, correct technique, deliberate practice, and review. Change any value that causes strain, poor visibility, or unreliable control.
TenZ retired from full-time professional VALORANT competition in September 2024 and continued as a creator. That makes these creator settings useful as a dated reference, not a current VCT match configuration.
Posted On: April 30th, 2024