All Valorant Maps: Current Competitive Pool and Release Dates

All Valorant Maps: Current Competitive Pool and Release Dates

AI Summary

Valorant has 13 standard 5v5 Spike maps in V26 Act 5. The current seven-map Competitive pool is Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Patch 13.04 brought Abyss back and removed Breeze from Competitive and Deathmatch.

Current Valorant Competitive map pool

In Competitive
Abyss · Ascent · Haven · Lotus · Split · Summit · Sunset
Outside Competitive
Bind · Breeze · Corrode · Fracture · Icebox · Pearl

“Outside Competitive” does not mean deleted. Those maps can remain available in Unrated, Swiftplay, custom games, or a mode-specific pool. Riot’s official 13.04 notes specifically moved Abyss into Competitive and Deathmatch and moved Breeze out.

All Valorant standard maps by release date

MapRelease dateSettingSitesSignature mechanicPatch 13.04 status
BindJune 2, 2020Rabat, Morocco2One-way teleporters; no conventional midOutside Competitive
HavenJune 2, 2020Thimphu, Bhutan3Three-site defenseCompetitive
SplitJune 2, 2020Tokyo, Japan2Ropes and decisive vertical mid controlCompetitive
AscentJune 2, 2020Venice, Italy2Breakable switch doorsCompetitive
IceboxOctober 13, 2020Bennett Island, Russia2Vertical plants and horizontal ziplinesOutside Competitive
BreezeApril 27, 2021Bermuda Triangle2Wide sites and long sightlinesRemoved in 13.04
FractureSeptember 8, 2021Santa Fe, New Mexico2Attackers can pressure from opposite sidesOutside Competitive
PearlJune 22, 2022Lisbon, Portugal2Traditional layout with a powerful long B laneOutside Competitive
LotusJanuary 10, 2023Western Ghats, India3Rotating doors and a breakable linkCompetitive
SunsetAugust 29, 2023Los Angeles, USA2Breakable mid door and high-value mid controlCompetitive
AbyssJune 11, 2024Jan Mayen, Norway2Open death drops around the battlefieldAdded in 13.04
CorrodeJune 25, 2025French castle-town salt mine2Layered defenses in a traditional three-lane structureOutside Competitive
SummitJune 23, 2026Radiant academy, China2Droppable walls reshape routes for the roundCompetitive

What to learn on every standard map

Bind

With no conventional mid, Bind makes teleporter timing and lane commitment unusually important. Attackers should create pressure before teleporting; defenders should avoid rotating on sound alone. When it returns to the pool, our Bind Agent guide covers role fit.

Bind’s desert lanes and teleporter-side structures in Valorant
Bind replaces a conventional mid lane with two one-way teleporters.

Haven

Three sites stretch the defense. Attackers win space by forcing rotations and preserving a late pivot, while defenders need information tools and disciplined anchors. The shortest call is often the best: site, contact count, and Spike status.

Split

Mid control unlocks safer routes to both sites, and ropes create vertical timing windows. Attackers who ignore mid become predictable; defenders who spend every stall tool early can lose the late hit. Compare the best Split Agents.

Split’s elevated urban lanes and rope-accessed routes in Valorant
Split’s vertical routes make mid control and rope timing central to both sites.

Ascent

Ascent is the cleanest place to learn default pressure, mid control, and site splits. Its switch doors change retake paths but can be destroyed. Learn one market-to-B and one tree-to-A timing before adding lineups.

Ascent’s open mid courtyard and Italian architecture in Valorant
Ascent is a strong teaching map for defaults, mid control, and two-site splits.

Icebox

Vertical planting spaces and layered cover increase the value of movement, recon, and post-plant discipline. Clear high and low angles separately rather than sweeping both with one rushed crosshair movement.

Breeze

Long lanes reward precise rifles, Operator discipline, and wall utility that can cut large sites. Breeze left Competitive in Patch 13.04, so keep tactics current without spending all study time on a map outside the pool.

Fracture

Attackers can start on opposite sides of the defense, which makes coordinated pinch timing more valuable than a five-player funnel. Defenders need an escape route from early space instead of assuming a site anchor can hold every direction.

Pearl

Pearl mostly relies on conventional lanes. B Long gets attention, but mid and art control often decide whether rotations are safe. Avoid turning every attack into a predictable long-range duel.

Lotus

Three sites and rotating doors reward information, fakes, and fast changes of direction. Attackers should use doors deliberately rather than giving defenders free sound; defenders need a clear rule for when to give up a site. See the Lotus Agent recommendations.

Lotus’s stone ruins and rotating-door routes in Valorant
Lotus uses three sites, rotating doors, and a breakable link to create fast pivots.

Sunset

Sunset is a mid-control map disguised as two straightforward sites. The breakable door changes B rotations, so both teams should track whether it is intact. Winning mid without a plan to convert that space is not enough.

Abyss

Abyss combines broad rotations with unguarded drops. Displacement utility can create kills without ordinary damage, and careless movement can do the same to you. Refresh your composition with the best Agents for Abyss.

Abyss platforms and open fall zones in Valorant
Abyss’s unguarded drops make movement discipline and displacement utility unusually valuable.

Corrode

Corrode uses three recognizable lanes and layered cover rather than one headline traversal gimmick. Clear elevation in stages and keep enough utility for the second defensive layer. It is outside the current Competitive pool but remains part of the 13-map roster.

Summit

Summit’s droppable walls are the key learning target. Once lowered, a wall changes route availability for the rest of that round, so teams must update calls immediately. Our Summit Agent guide covers current composition ideas.

Team Deathmatch, Skirmish, Retake, and practice maps

ModeCurrent or verified map setHow it differs
Team DeathmatchDistrict, Kasbah, Piazza, Drift, GlitchPurpose-built respawn arenas; not Spike maps
SkirmishSkirmish Maps A, B, C, D, ECompact 1v1/2v2 spaces; D and E added in Patch 12.10
RetakeSites from Ascent, Bind, Haven, Summit, Sunset, Split, Corrode, Lotus3v3 post-plant rounds on one curated site
The RangeDedicated practice environmentAim, movement, Spike scenarios, and Agent ability practice

Skirmish availability and rules have changed through limited experiments such as Ascension. For current picks, see the Skirmish Agent guide.

A practical study plan for the current map pool

  1. Summit first: it is the newest map, and the wall states create unfamiliar mid-round routes.
  2. Abyss second: Patch 13.04 just returned it, so movement and displacement awareness have immediate Ranked value.
  3. Three-site maps next: Haven and Lotus demand rotation discipline.
  4. Mid-control maps after that: Ascent, Split, and Sunset reward repeatable defaults and trade spacing.

For each map, learn two attack defaults, one low-utility site hit, one defensive fallback, and the common plant spots. Agent composition comes after those fundamentals. Crosshair, minimap, and visibility setup are covered in the Valorant settings guide.

Current rotation changelog

  • Abyss entered Competitive and Deathmatch; Breeze left.
  • Summit launched and entered Competitive; Sunset returned; Fracture and Pearl left.
  • Ascent entered Competitive and Deathmatch; Bind left.

Valorant maps FAQ

How many Valorant maps are there?

There are 13 standard 5v5 Spike maps as of Patch 13.04. That total excludes five Team Deathmatch arenas, five named Skirmish maps, Retake site slices, and The Range.

What is the current Valorant map pool?

Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset.

Is Summit in Competitive?

Yes. Riot added Summit directly to Competitive with Patch 13.00 on June 23, 2026.

Can I play maps outside Competitive?

Usually through Unrated, Swiftplay, custom games, or another mode-specific pool. Exact queue availability can change, so check the client before assuming every standard map is active in every queue.

Do PC and console have different standard maps?

The standard roster is shared. Some queue features, competitive details, or limited-mode rollouts can differ, which Riot labels in patch notes.

Sources and update log

Primary references: Riot’s Patch 13.04 notes, Patch 13.00 notes, and official maps hub.

  • verified 13 standard maps and the seven-map Competitive pool; added Summit, mode-specific directories, release dates, and the Patch 13.04 rotation.

Posted On: January 17th, 2025