
Valorant has 13 standard 5v5 Spike maps in V26 Act 5. The current seven-map Competitive pool is Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Patch 13.04 brought Abyss back and removed Breeze from Competitive and Deathmatch.
“Outside Competitive” does not mean deleted. Those maps can remain available in Unrated, Swiftplay, custom games, or a mode-specific pool. Riot’s official 13.04 notes specifically moved Abyss into Competitive and Deathmatch and moved Breeze out.
| Map | Release date | Setting | Sites | Signature mechanic | Patch 13.04 status |
|---|---|---|---|---|---|
| Bind | June 2, 2020 | Rabat, Morocco | 2 | One-way teleporters; no conventional mid | Outside Competitive |
| Haven | June 2, 2020 | Thimphu, Bhutan | 3 | Three-site defense | Competitive |
| Split | June 2, 2020 | Tokyo, Japan | 2 | Ropes and decisive vertical mid control | Competitive |
| Ascent | June 2, 2020 | Venice, Italy | 2 | Breakable switch doors | Competitive |
| Icebox | October 13, 2020 | Bennett Island, Russia | 2 | Vertical plants and horizontal ziplines | Outside Competitive |
| Breeze | April 27, 2021 | Bermuda Triangle | 2 | Wide sites and long sightlines | Removed in 13.04 |
| Fracture | September 8, 2021 | Santa Fe, New Mexico | 2 | Attackers can pressure from opposite sides | Outside Competitive |
| Pearl | June 22, 2022 | Lisbon, Portugal | 2 | Traditional layout with a powerful long B lane | Outside Competitive |
| Lotus | January 10, 2023 | Western Ghats, India | 3 | Rotating doors and a breakable link | Competitive |
| Sunset | August 29, 2023 | Los Angeles, USA | 2 | Breakable mid door and high-value mid control | Competitive |
| Abyss | June 11, 2024 | Jan Mayen, Norway | 2 | Open death drops around the battlefield | Added in 13.04 |
| Corrode | June 25, 2025 | French castle-town salt mine | 2 | Layered defenses in a traditional three-lane structure | Outside Competitive |
| Summit | June 23, 2026 | Radiant academy, China | 2 | Droppable walls reshape routes for the round | Competitive |
With no conventional mid, Bind makes teleporter timing and lane commitment unusually important. Attackers should create pressure before teleporting; defenders should avoid rotating on sound alone. When it returns to the pool, our Bind Agent guide covers role fit.
Three sites stretch the defense. Attackers win space by forcing rotations and preserving a late pivot, while defenders need information tools and disciplined anchors. The shortest call is often the best: site, contact count, and Spike status.
Mid control unlocks safer routes to both sites, and ropes create vertical timing windows. Attackers who ignore mid become predictable; defenders who spend every stall tool early can lose the late hit. Compare the best Split Agents.
Ascent is the cleanest place to learn default pressure, mid control, and site splits. Its switch doors change retake paths but can be destroyed. Learn one market-to-B and one tree-to-A timing before adding lineups.
Vertical planting spaces and layered cover increase the value of movement, recon, and post-plant discipline. Clear high and low angles separately rather than sweeping both with one rushed crosshair movement.
Long lanes reward precise rifles, Operator discipline, and wall utility that can cut large sites. Breeze left Competitive in Patch 13.04, so keep tactics current without spending all study time on a map outside the pool.
Attackers can start on opposite sides of the defense, which makes coordinated pinch timing more valuable than a five-player funnel. Defenders need an escape route from early space instead of assuming a site anchor can hold every direction.
Pearl mostly relies on conventional lanes. B Long gets attention, but mid and art control often decide whether rotations are safe. Avoid turning every attack into a predictable long-range duel.
Three sites and rotating doors reward information, fakes, and fast changes of direction. Attackers should use doors deliberately rather than giving defenders free sound; defenders need a clear rule for when to give up a site. See the Lotus Agent recommendations.
Sunset is a mid-control map disguised as two straightforward sites. The breakable door changes B rotations, so both teams should track whether it is intact. Winning mid without a plan to convert that space is not enough.
Abyss combines broad rotations with unguarded drops. Displacement utility can create kills without ordinary damage, and careless movement can do the same to you. Refresh your composition with the best Agents for Abyss.
Corrode uses three recognizable lanes and layered cover rather than one headline traversal gimmick. Clear elevation in stages and keep enough utility for the second defensive layer. It is outside the current Competitive pool but remains part of the 13-map roster.
Summit’s droppable walls are the key learning target. Once lowered, a wall changes route availability for the rest of that round, so teams must update calls immediately. Our Summit Agent guide covers current composition ideas.
| Mode | Current or verified map set | How it differs |
|---|---|---|
| Team Deathmatch | District, Kasbah, Piazza, Drift, Glitch | Purpose-built respawn arenas; not Spike maps |
| Skirmish | Skirmish Maps A, B, C, D, E | Compact 1v1/2v2 spaces; D and E added in Patch 12.10 |
| Retake | Sites from Ascent, Bind, Haven, Summit, Sunset, Split, Corrode, Lotus | 3v3 post-plant rounds on one curated site |
| The Range | Dedicated practice environment | Aim, movement, Spike scenarios, and Agent ability practice |
Skirmish availability and rules have changed through limited experiments such as Ascension. For current picks, see the Skirmish Agent guide.
For each map, learn two attack defaults, one low-utility site hit, one defensive fallback, and the common plant spots. Agent composition comes after those fundamentals. Crosshair, minimap, and visibility setup are covered in the Valorant settings guide.
There are 13 standard 5v5 Spike maps as of Patch 13.04. That total excludes five Team Deathmatch arenas, five named Skirmish maps, Retake site slices, and The Range.
Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset.
Yes. Riot added Summit directly to Competitive with Patch 13.00 on June 23, 2026.
Usually through Unrated, Swiftplay, custom games, or another mode-specific pool. Exact queue availability can change, so check the client before assuming every standard map is active in every queue.
The standard roster is shared. Some queue features, competitive details, or limited-mode rollouts can differ, which Riot labels in patch notes.
Primary references: Riot’s Patch 13.04 notes, Patch 13.00 notes, and official maps hub.
Posted On: January 17th, 2025