How to Disable Mouse Acceleration in Marvel Rivals

How to Disable Mouse Acceleration in Marvel Rivals

AI Summary

First check Marvel Rivals for a raw-input or mouse-acceleration option. Then disable Windows “Enhance pointer precision” for desktop consistency. Do not edit protected game files, use anti-cheat bypasses or paste old Unreal configuration commands.

Related 1v9 reading: Marvel Rivals keyboard and mouse settings.

Check the game before Windows

Open Marvel Rivals settings and look for raw input, mouse smoothing or mouse acceleration. Use the supported in-game control when present, then restart the game and test one repeatable 180-degree swipe. Menu labels can change across patches, so an old screenshot is not proof of the current input path.

Disable Enhance pointer precision

  1. Open Windows Settings and search for additional mouse settings.
  2. Open Pointer Options.
  3. Clear Enhance pointer precision, apply, and keep pointer speed at the normal middle notch for desktop consistency.
  4. Restart Marvel Rivals and retest with the same DPI and sensitivity.

Avoid obsolete fixes

Do not add undocumented engine commands, make protected files read-only, disable anti-cheat, or download “raw input” tools. If identical swipes still produce different turns, verify the mouse DPI profile, polling stability and vendor software before assuming acceleration.

Verify the result instead of guessing

Use one mouse DPI profile and mark the start/end of a comfortable swipe on the pad. Repeat it slowly and quickly in the Practice Range. If the turn distance is the same, the path is consistent even if frame rate changes how it feels. If it differs, close mouse-vendor overlays, lower an unstable extreme polling rate to 1000 Hz, and verify that no DPI-shift button is active.

Record eDPI as DPI multiplied by in-game sensitivity so hero profiles remain comparable. Do not copy a professional player’s number without matching the game scale, desk space and hero role.

Hero profiles after acceleration is off

Hitscan heroes benefit most from repeatable tracking and small corrections, so keep one baseline sensitivity for the roster before creating exceptions. Projectile heroes may need faster turns for prediction and vertical threats; melee heroes often need comfortable 180-degree movement; supports may prioritize camera checks and targeted abilities. Change only one profile at a time.

Frame pacing can mimic bad input. Use Fullscreen, a sustainable frame cap and the supported latency option, then retest in an effects-heavy practice scenario. If mouse movement is consistent in other games but not Marvel Rivals after an update, report the build number and hardware through official support rather than installing an input wrapper.

Sources and update policy

Primary verification: Official Marvel Rivals updates. Time-sensitive mechanics, availability and prices should be rechecked after major patches.

Posted On: January 28th, 2025