
Herblore training in OSRS follows a clear and repeatable flow that’s easy to learn but hard to master efficiently. You start by cleaning grimy herbs, then mixing the clean herb with a vial of water to create an unfinished potion, and finally adding a secondary ingredient to finish the potion and earn experience. Herbs mainly come from Farming patches, monster drops, or the Grand Exchange, and while cleaning them only gives a small amount of XP, it’s still an important part of the process. Every potion also needs a secondary item such as eyes of newt, snape grass, limpwurt roots, or chocolate dust, plus a vial of water for each mix, so buying or preparing these in bulk saves a huge amount of time in the long run. There are a few smart tricks that make Herblore training much smoother, like using an Amulet of Chemistry, which gives a small chance to create an extra-dose potion and stretch your supplies further over time, or eating a Botanical pie to temporarily boost your Herblore level and unlock potions earlier than your base level allows. Simple things like keeping herbs, vials, and secondaries neatly organized in your bank also speed up training and reduce mistakes during long sessions. For Ironman players, the approach changes slightly, as Farming becomes the main source of herbs and secondaries must be gathered manually, making efficiency and careful resource use even more important throughout the grind.

Breaking Herblore into level brackets makes the 1–99 grind far less overwhelming and helps you choose potions that balance cost, speed, and usefulness at every stage. Early levels are all about cheap progress. After finishing Druidic Ritual and starting at level 3, you’ll begin with Attack potions using guam and eyes of newt, then move into Antipoisons at level 5 with marrentill and unicorn horn dust. Strength potions unlock at level 12 using tarromin and limpwurt roots, and while none of these are amazing XP, they’re affordable and easy to make, which is all you need up to level 15. From 15 to 22, Serum 207 becomes the clear winner, as it uses tarromin and ashes, gives solid XP for the level, and has very cheap ingredients, making it the fastest option early on. Between levels 22 and 45, Herblore really starts to open up with useful utility potions. Restore potions at 22 are inexpensive and practical, Energy potions at 26 are easy to sell, and Defence, Agility, and Combat potions unlock steadily through the 30s. Prayer potions at level 38 are a big milestone since they’re always in demand and can sometimes break even or even profit, making them a popular choice. From 45 to 63, you transition into super potions, starting with Super attack and moving through Super antipoison, Super energy, and Super strength. The real star of this range is level 63, where Super restores unlock, offering strong XP and constant demand, which makes them a long-term training staple. Levels 63 to 77 are where most players settle into a rhythm, as Super restores remain the most efficient and practical option despite other unlocks like Antifire, Ranging, and Magic potions appearing along the way. At 77, Stamina potions change everything by upgrading Super energies with amylase crystals, giving excellent XP while producing one of the most-used potions in the game. Saradomin brews unlock at 81 and offer very fast XP, but their cost makes them more of a premium option rather than a default choice. From 90 onward, it’s all about personal preference and budget: Stamina potions remain the best balance for most players, Saradomin brews give the fastest XP if you can afford them, and Super combat potions are useful but rarely made in bulk due to their high cost. The final levels are less about new unlocks and more about sticking with a method that fits your goals until you hit 99.
Getting more out of every hour spent training Herblore comes down to a few smart optimizations. The Amulet of Chemistry is one of the easiest upgrades to use, as it occasionally creates a four-dose potion instead of three, which slowly saves supplies and gold over long sessions. Botanical pies are another useful trick, giving a temporary +4 Herblore boost so you can unlock higher-level potions earlier than intended. Cleaning grimy herbs might not seem exciting, but the small XP adds up over time, and for Ironman accounts it’s an important part of squeezing value out of every herb. How you organize your bank also matters more than most people think. Keeping herbs, vials of water, and secondary ingredients next to each other reduces downtime and cuts out unnecessary clicks, making the whole process smoother. Many players also speed things up by first turning all their herbs into unfinished potions, then adding secondaries in bulk, which keeps the workflow consistent and faster overall. While advanced methods like tick manipulation can push XP rates even higher, they demand perfect timing and constant clicking, and for most players the effort simply isn’t worth the stress compared to steady, relaxed training.
Reaching level 99 Herblore in OSRS is a long but rewarding journey that pays off at every stage of the game. From early Attack potions to late-game Staminas, Brews, and Super restores, Herblore constantly gives you tools that make combat, skilling, and bossing easier and more efficient. While the skill can be expensive, smart planning, choosing the right potions for your budget, and using small boosts like the Amulet of Chemistry or Botanical pies can make a huge difference over time. Whether you’re a main account chasing efficiency or an Ironman carefully managing every herb and secondary, Herblore is one of those skills that always feels useful. Stick to a steady plan, avoid rushing levels that drain your bank, and you’ll end up with one of the most valuable 99s in Old School RuneScape.
Posted On: January 16th, 2026
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