All Spiritual Creatures in OSRS

All Spiritual Creatures in OSRS

AI Summary

Spiritual Creatures are a special group of Slayer monsters in Old School RuneScape that appear inside the God Wars Dungeon and the Wilderness God Wars Dungeon. Each type is tied to a specific god, including Saradomin, Zamorak, Bandos, Armadyl, and Zaros, which means where you fight them, what gear you need, and how dangerous they are can vary a lot. To kill them, you’ll need the right Slayer level, a proper task, and at least one item aligned with the god that controls the area you’re in. While most Spiritual Creatures aren’t known for huge profit, they’re still popular because Spiritual Mages can drop Dragon Boots, making them a common task for players hunting upgrades. In this guide, you’ll find a clear breakdown of all Spiritual Creatures in OSRS, where to find them, and what makes each one worth fighting.

Requirements Before Fighting Spiritual Creatures


Before you can fight Spiritual Creatures in OSRS, there are a few core requirements you need to have covered. These monsters are tied to the God Wars Dungeon, so preparation matters more than with most Slayer tasks. First, you must complete the Death Plateau quest to gain access to the area. A combat level of at least 80 is strongly recommended, as these enemies can hit hard, especially in multicombat zones. You’ll also need either 60 Strength or 60 Agility to move through certain parts of the dungeon.

From a Slayer perspective, you must be on a Spiritual Creatures task, which requires level 63 Slayer. Each variant has higher requirements depending on its role: Spiritual Rangers need 63 Slayer, Spiritual Warriors require 68, and Spiritual Mages need 83 Slayer. Wearing at least one god-aligned item is mandatory to prevent constant aggression from opposing factions while inside the dungeon.

Some factions also come with extra entry or survival requirements. Armadyl areas require 70 Ranged and a mithril grapple to access. Bandos-controlled zones need 70 Strength and a hammer to break the dungeon entrance. Zamorak’s section requires 70 Hitpoints and includes heavy prayer drain, so prayer management is important. Zaros-aligned Spiritual Creatures have the steepest requirements, needing completion of The Frozen Door quest along with 70 Strength, Ranged, Agility, and Hitpoints. Meeting these requirements ensures you can safely access, survive, and efficiently farm all Spiritual Creatures in OSRS.

Types of Spiritual Creatures in OSRS

Spiritual Creatures osrs
Spiritual Creatures in OSRS are split into three main categories: Rangers, Warriors, and Mages. Each type has its own Slayer requirement, combat difficulty, and special behavior that changes how you need to approach the fight, especially depending on which god they serve.

Spiritual Rangers are the entry point, unlocked at 63 Slayer. Their combat levels usually fall between the low 100s and mid-150s, and they provide solid Slayer experience per kill. You’ll find them in both the standard God Wars Dungeon and the Wilderness variant. Some versions come with unique mechanics, such as Armadyl-aligned Rangers being resistant to melee damage unless you use specific weapons like a Scythe of Vitur or a salamander. Zaros-aligned Rangers are more aggressive, capable of firing special arrows that can shut off protection prayers and briefly immobilize you if the hit lands.

Spiritual Warriors unlock at 68 Slayer and hit noticeably harder. Their combat levels scale similarly to Rangers but with higher damage output and more dangerous abilities. Like Rangers, they appear in both versions of the dungeon. Armadyl Warriors follow the same melee immunity rules, while Zaros Warriors are particularly threatening due to a smoke-based special attack that spreads outward and can deal heavy damage if you don’t move out of its path quickly.

Spiritual Mages sit at the top of the hierarchy and require 83 Slayer. They have the highest combat levels of the group and are the main reason most players take these tasks, thanks to their chance to drop Dragon Boots. Each god-aligned Mage has its own combat style: Armadyl Mages share melee resistance traits, Zamorak Mages use Flames of Zamorak which can drain your Magic level, and Zaros Mages are by far the most dangerous. Zarosian Mages use Ancient Magicks that can poison, freeze, heal, or drain stats, and many of these effects work even through protection prayers. This makes them some of the most punishing Slayer monsters found anywhere in the God Wars Dungeon.

God Alignments


Each god alignment changes how Spiritual Creatures behave and what you need to even fight them, which is what makes this Slayer family more complex than it first appears.

Armadyl-aligned Spiritual Creatures have some of the strictest requirements. You’ll need at least 70 Ranged and a mithril grapple to access their area, and once inside, melee weapons are mostly useless. Armadylean Rangers, Warriors, and Mages all heavily resist standard melee damage, forcing players to rely on ranged or very specific weapon choices. This makes them more technical to deal with, especially on task.

Bandos followers are gated behind a 70 Strength requirement and a hammer to enter their section. While they don’t have unusual combat gimmicks, Bandos Spiritual Warriors are among the hardest-hitting non-mage variants. Their raw damage output can overwhelm unprepared players, making food management and positioning more important than with other factions.

Saradomin-aligned Spiritual Creatures are the most straightforward overall. There are no special stat checks or tools required to access their area, which makes them popular for players who want a simpler task. That said, Saradomin Mages are still dangerous due to their consistent magic damage, so they shouldn’t be underestimated.

Zamorak’s followers come with built-in pressure. You need at least 70 Hitpoints to enter their fortress, and once inside, your Prayer is immediately drained to zero. This already puts you at a disadvantage, and Zamorakian Mages make it worse by casting Flames of Zamorak, which can drain your Magic level on top of dealing damage. Managing supplies here is key, especially on longer tasks.

Zaros-aligned Spiritual Creatures are on a completely different level. Access is locked behind The Frozen Door miniquest and requires 70 Strength, Ranged, Agility, and Hitpoints. These enemies hit harder, have stronger abilities, and punish mistakes far more severely than other factions. Zarosian Mages in particular are infamous, using Ancient Magicks that can freeze, poison, drain stats, or heal themselves, often bypassing protection prayers entirely. Among all Spiritual Creatures, Zaros’s forces are easily the most dangerous and demand full attention at all times.

Spiritual Creatures Locations


You’ll encounter Spiritual Creatures across a few key locations in Old School RuneScape, each with its own risks and advantages depending on how you want to approach your Slayer task.

The God Wars Dungeon is the main and most familiar area for fighting Spiritual Creatures. This is where most players hunt Saradomin and Zamorak variants, as access is straightforward and the layouts are well understood. It’s generally the safest option outside the Wilderness, making it ideal for consistent tasks or players focused on steady Slayer experience.

Zaros-aligned Spiritual Creatures are found inside the Ancient Prison, an area unlocked after completing The Frozen Door miniquest. This location is far more dangerous than standard God Wars sections, with tougher enemies and more punishing mechanics. It’s best suited for experienced players who are comfortable handling high damage and complex combat effects.

The Wilderness God Wars Dungeon also contains all types of Spiritual Creatures and can be very efficient for Slayer due to lower competition and faster respawns. However, it comes with obvious risks. Player-versus-player combat is always a threat, so while the XP can be great, you should only train here if you’re prepared to lose gear or actively watch for PKers.

Conclusion


Spiritual Creatures are a unique and challenging Slayer family that test both preparation and game knowledge in Old School RuneScape. With multiple tiers, god alignments, and special mechanics, they offer far more variety than standard Slayer monsters. Whether you’re hunting Spiritual Mages for their valuable Dragon Boots, tackling Zarosian variants for high-risk tasks, or completing assignments efficiently in the God Wars Dungeon, understanding their requirements and behaviors makes a huge difference. By choosing the right location, bringing the proper gear, and knowing what each faction can do, Spiritual Creatures become a rewarding part of the Slayer grind rather than a frustrating one.

Posted On: January 10th, 2026

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