
Rogue is one of the most disruptive frontline heroes in Marvel Rivals, capable of stealing abilities, absorbing pressure, and turning fights in her favor when left unchecked. Her strong counter-attacks and crowd control make her a nightmare in close-range battles, especially around objectives. That said, she isn’t unbeatable. Heroes that can control space, shut down her engages, or pressure her from range can significantly limit her impact. In this article, we break down the 10 best heroes to counter Rogue in Marvel Rivals, explaining why they work and how they can stop her from taking over matches.

Mantis is a solid counter to Rogue thanks to her ability to disrupt aggressive engages. Her crowd control can shut Rogue down before she builds momentum, making it harder for her to absorb damage and turn fights around. Well-timed sleeps or stuns can completely stop Rogue mid-combo, forcing her to retreat or get focused down. In team fights, Mantis excels at punishing overextensions, which is where Rogue is most vulnerable.

Hela is an effective counter to Rogue because of her strong ranged pressure and control tools. She can punish Rogue before she ever reaches the frontline, forcing her to burn mobility or defensive abilities just to survive. Hela’s crowd control also makes it risky for Rogue to commit, as getting caught mid-dive often leads to a quick shutdown. In prolonged fights, Hela’s consistent damage makes it difficult for Rogue to safely build power or set up her ability steals.

Namor counters Rogue by controlling space and punishing close-range engagements. His abilities make it dangerous for Rogue to dive freely, as she can be slowed, displaced, or forced out of position before finishing her combos. Namor’s strong area control also limits Rogue’s ability to pull enemies together, reducing the impact of her crowd-control tools. Against a well-played Namor, Rogue is often forced into awkward engages that don’t favor her playstyle.

Iron Man is a strong counter to Rogue because he completely avoids her preferred fighting range. His flight lets him stay out of reach while applying constant pressure from above, forcing Rogue to waste cooldowns just to threaten him. Since Rogue struggles against ranged heroes with high mobility, Iron Man can chip her down safely and disengage whenever she tries to commit. In most matchups, he controls the pace of the fight and prevents Rogue from ever getting comfortable on the frontline.

Groot is an effective counter to Rogue because he excels at denying movement and controlling space, which are two things Rogue heavily relies on. His roots and area control tools can stop Rogue mid-engage, preventing her from pulling enemies in or safely stealing abilities. Since Rogue struggles when locked down, Groot can force her into bad positions where she can’t build momentum or escape easily. In team fights, his presence makes diving risky and limits Rogue’s ability to play aggressively.

Luna Snow counters Rogue by slowing down her engages and controlling the pace of fights. Her freezes and movement-reducing abilities make it much harder for Rogue to dive in, chain combos, or retreat safely after committing. By constantly disrupting Rogue’s positioning, Luna Snow forces her to play more cautiously and limits the impact of her counter-attacking playstyle, especially in team fights around objectives.

Doctor Strange is a strong counter to Rogue because of his ability to shut down aggressive dives and protect key teammates. His shields and crowd control tools make it difficult for Rogue to find clean openings, especially when she’s trying to pull enemies together or steal abilities. Strange can also punish mistimed engages by isolating Rogue or denying her follow-up damage, forcing her to back off before she gains momentum.

Scarlet Witch is a dangerous counter to Rogue because of her powerful crowd control and burst damage. She can lock Rogue down before she has a chance to absorb damage or steal abilities, making aggressive engages extremely risky. Scarlet Witch also excels at punishing grouped enemies, which turns Rogue’s pull mechanics into a liability if mistimed. In team fights, a well-timed spell from Scarlet Witch can shut Rogue down instantly and swing the fight in her team’s favor.

Magneto is one of the hardest counters to Rogue thanks to his superior crowd control and area denial. He can pull, lock down, or displace Rogue before she ever gets value from her engages. Since Rogue relies on positioning and timing to steal abilities, Magneto’s constant pressure and fight control make it extremely difficult for her to play aggressively. In objective fights, Magneto can completely shut Rogue out by controlling space and forcing her into unfavorable engagements.

Storm is the strongest counter to Rogue in Marvel Rivals because she completely controls the battlefield from range and vertical space. Her mobility makes her nearly impossible for Rogue to reach, and her constant aerial pressure forces Rogue to play defensively instead of looking for engages. Storm’s crowd control and area damage also punish grouped fights, which directly counters Rogue’s pull-based playstyle. In most matchups, Storm dictates the pace of combat and keeps Rogue locked out of fights before she can ever build momentum.
Rogue can be a dominant force in Marvel Rivals, but the right hero picks can drastically limit her impact. Heroes that control space, apply strong crowd control, or pressure her from range make it difficult for Rogue to safely engage and steal abilities. By choosing counters that punish overextensions and shut down her momentum, teams can keep Rogue from taking over fights. Understanding these matchups is key to handling her effectively and turning her greatest strengths into clear weaknesses.
Posted On: December 13th, 2025
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