Diablo 4: All Runewords

Diablo 4: All Runewords

Diablo 4 has introduced several new mechanics in Season 7, and one of the most exciting features is the Runes and Runewords system. This mechanic allows players to customize their gear by combining two different types of RunesRitual Runes and Invocation Runes—on equipment with two sockets. When paired correctly, these Runes create Runewords, unlocking powerful effects that can drastically enhance combat effectiveness.

Each Ritual Rune determines the trigger condition for the Runeword, while the Invocation Rune dictates the effect that activates when the condition is met. Players must carefully balance these combinations to ensure maximum efficiency, as some Invocations require high Offering values to activate consistently. Whether you’re looking to boost damage, improve survivability, or enhance mobility, the right Runeword setup can take your build to the next level.

In this article, we’ll break down all the Runewords in Diablo 4, explaining how they work and which combinations provide the best results. Let’s dive in!

All Ritual Runes in Diablo 4

All Ritual Runes in Diablo 4
Ritual Runes in Diablo 4 serve as Trigger runes, responsible for generating Offerings that activate Invocation Rune effects. These runes have burning yellow engravings and face upward in the inventory, indicating that they must be placed in the top socket of a two-socket piece of gear. Each Ritual Rune activates when a specific action is performed, generating Offerings that contribute to the effect of an Invocation Rune.
Ahu – Triggers on a Lucky Hit (boosted up to 100% against Injured enemies) and generates 10x Offerings.
Bac – Activates when the player travels 5 meters, generating 50x Offerings.
Cem – Triggers upon casting Evade, providing 75x Offerings.
Cir – Activates when the player casts the same non-channeled skill three times in a row, granting 50x Offerings.
Feo – Provides 1000x Offerings when the player becomes Injured while Crowd Controlled.
Igni – Stores Offerings every 0.3 seconds, releasing them when casting a non-Basic Skill (up to 500 stored Offerings, generates 25x Offerings per trigger).
Kaa – Grants 2x Offerings when the player loses 1% of their Max Life.
Lith – Activates when the player stands still for 0.3 seconds, generating 25x Offerings.
Moni – Provides 100x Offerings after casting two Mobility or Macabre Skills.
Nagu – Generates 100x Offerings when maintaining at least one active Summon for five seconds, with additional Offerings granted for up to six active Summons.
Neo – Provides 200x Offerings upon dealing damage after not taking any damage for two seconds.
Noc – Grants 10x Offerings upon inflicting a Crowd Control effect that isn’t Slow or Chill.
Poc – Triggers when the player spends 5% of their max Primary Resource, generating 5x Offerings.
Tam – Activates when casting a non-channeled Core Skill, providing 25x Offerings.
Ur – Generates 10x Offerings when a Minion or Companion kills an enemy or dies.
Xol – Grants 150x Offerings when the player evokes a Skill from another class.
Yax – Provides 200x Offerings upon drinking a Healing Potion.
Yul – Triggers upon casting a Skill with a Cooldown, generating 50x Offerings.
Zan – Activates when casting an Ultimate Skill, granting 150x Offerings.

All Invocation Runes in Diablo 4

All Invocation Runes in Diablo 4
Invocation Runes in Diablo 4 function as Effect runes, determining the abilities or effects triggered once enough Offerings are generated. These runes have purple engravings and must be placed in the bottom socket of a two-socket piece of gear. When a Ritual Rune generates the required Offerings, the corresponding Invocation Rune activates, unleashing powerful effects. If more Offerings than required are generated, certain runes provide an Overflow Effect, enhancing their abilities further.
Ceh – Summons a Spirit Wolf to attack enemies for eight seconds, with extra Offerings increasing the number of wolves. Requires 100x Offerings.
Chac – Calls Druid Lightning Bolts to strike a nearby enemy, with extra Offerings summoning more bolts. Requires 20x Offerings.
Eom – Reduces active cooldowns by 0.25 seconds, with extra Offerings further decreasing cooldowns. Requires 100x Offerings.
Gar – Grants 2.5% Critical Chance for five seconds, stacking up to 25%. Additional Offerings allow for multiple stacks. Requires 25x Offerings.
Jah – Converts the next Evade into the Sorcerer’s Teleport, dealing damage and making the player Unstoppable. Excess Offerings are stored for later use. Requires 250x Offerings.
Kry – Activates the Spiritborn’s Vortex, pulling in enemies and dealing damage. Overflowing Offerings increase its size. Requires 500x Offerings.
Lac – Evokes the Barbarian’s Challenging Shout, reducing incoming damage. Additional Offerings extend its duration. Requires 800x Offerings.
Lum – Restores 1 point of Primary Resource, with more Offerings increasing the amount restored. Requires 5x Offerings.
Met – Leaves behind the Necromancer’s Desecrated Ground for three seconds, damaging enemies within. Overflow Effect extends its duration. Requires 100x Offerings.
Mot – Grants a Shadow from the Rogue’s Dark Shroud, reducing damage taken per Shadow. Additional Offerings allow for more Shadows. Requires 150x Offerings.
Ner – Triggers Rogue’s Countering Concealment, granting Dodge Chance, Movement Speed, Unstoppable, and Stealth. Extra Offerings extend its duration. Requires 700x Offerings.
Ohm – Activates the Barbarian’s Enhanced War Cry, increasing Movement Speed and Damage. Additional Offerings extend its duration. Requires 500x Offerings.
Ono – Summons the Druid’s Dancing Bolts, which seek out enemies. More Offerings increase the number of bolts. Requires 25x Offerings.
Qax – The next non-Basic Skill cast will consume all Primary Resource, increasing damage up to 100%. Extra Offerings further boost damage. Requires 400x Offerings.
Qua – Restores an Evade charge and grants 10% movement speed for five seconds, stacking up to 50%. Additional Offerings extend its duration. Requires 400x Offerings.
Que – Evokes the Druid’s Earthen Bulwark, providing a Barrier. More Offerings extend its duration. Requires 800x Offerings.
Tal – Triggers the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Overflow Effect increases the number of swarms spawned. Requires 30x Offerings.
Teb – Activates the Necromancer’s Abhorrent Iron Maiden, counterattacking enemies and healing when they die. More Offerings increase damage by 1% per Offering. Requires 100x Offerings.
Tec – Summons the Barbarian’s Earthquake, damaging enemies. Extra Offerings increase its size. Requires 50x Offerings.
Thul – Calls upon the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable on enemies. Overflow increases its area. Requires 400x Offerings.
Ton – Activates Sorcerer’s Meteorites, damaging enemies in their impact zone. More Offerings summon extra meteorites. Requires 20x Offerings.
Tun – Releases Rogue’s Stun Grenades, stunning and damaging enemies. Additional Offerings increase the number of grenades. Requires 25x Offerings.
Tzic – Unleashes the Spiritborn’s Concussive Stomp, dealing damage and knocking enemies down. Overflow increases damage by 1% per Offering. Requires 200x Offerings.
Vex – Temporarily increases all Skills by +1 for seven seconds. More Offerings further increase skill ranks (up to +3). Requires 150x Offerings.
Wat – Evokes the Necromancer’s Horrid Decrepify, slowing enemies, reducing their damage, and enabling Executes. Overflow extends its duration. Requires 100x Offerings.
Xal – Increases Maximum Life by 20% for six seconds. More Offerings grant additional Max Life. Requires 300x Offerings.
Xan – The next Skill cast will be a guaranteed Overpower and Critical Hit. Additional Offerings boost damage by 1% per 10x Offerings. Requires 700x Offerings.
Yom – Triggers Druid’s Petrify, stunning enemies and increasing Critical Hit Damage against them. Extra Offerings extend stun duration. Requires 500x Offerings.
Zec – Reduces Ultimate cooldown by one second. More Offerings further reduce cooldown time. Requires 100x Offerings.

Conclusion


Runewords in Diablo 4 add a new layer of customization and strategy, allowing players to enhance their builds by combining Ritual and Invocation Runes for powerful effects. Whether you’re looking to reduce cooldowns, summon powerful allies, or unleash devastating abilities, mastering the right Rune combinations can give you a significant edge in combat. With so many possibilities, experimenting with different Runewords tailored to your playstyle will be key to optimizing your character’s potential. As Diablo 4 continues to evolve, these Runewords will likely play an even greater role in shaping the endgame experience.

Posted On: March 4th, 2025

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