Elixir Troops are the foundation of every Clash of Clans army, offering a wide variety of units that shape both beginner and advanced attack strategies. Unlike Dark Elixir Troops, which are often specialized, Elixir Troops cover everything from basic starting units like Barbarians and Archers to powerful late-game options such as Dragons, P.E.K.K.A, and Electro Dragons. Each troop brings its own strengths, weaknesses, and role on the battlefield, whether it’s tanking, dealing splash damage, or supporting other units. In this article, we’ll go through all Elixir Troops in Clash of Clans, breaking down what makes each one unique and how they can fit into your attack strategies.
The Root Rider is one of the freshest Elixir Troops in Clash of Clans, bringing a unique playstyle to your army. She rides into battle on a massive enchanted root, smashing through Walls while locking onto defenses, making her both a path opener and a defensive breaker. With a large health pool, she can soak up plenty of damage, but her attack power isn’t as strong, so she shines when paired with high-damage support units. Although her movement is slow, the Root Rider’s ability to break down fortified bases step by step makes her an essential troop for players who want to push deep into enemy territory. With the right backup, she can change the flow of a battle and open the way for the rest of your army.
The Thrower is a versatile ranged Elixir Troop that brings steady support to any attack. Using heavy projectiles, he can target both ground and air units from a safe distance, allowing him to chip away at defenses before your main army arrives. While his stats aren’t as overwhelming as powerhouse troops like Dragons or P.E.K.K.A, his real strength lies in consistency and range. The Thrower works best as part of a well-rounded army, softening enemy defenses and keeping pressure on opponents while stronger units push forward. Though not the flashiest addition, his ability to stay out of danger and deal reliable damage makes him a useful tool in advanced strategies.
The Dragon Rider is a fearsome aerial unit built for taking down defenses with precision. Unlike standard Dragons that attack any target, Dragon Riders zero in on defensive buildings like Cannons, Archer Towers, and Air Defenses, making them a nightmare for base layouts. With high health and heavy damage output, they can survive long enough to tear through multiple structures. On destruction, they crash down and deal splash damage to nearby defenses, similar to Balloons, giving them extra value even in defeat. Commonly paired with Lava Hounds or Electro Dragons, Dragon Riders are a key piece of devastating air attacks that dominate mid to late-game strategies.
The Electro Titan is one of the strongest late-game Elixir troops in Clash of Clans, introduced as a high-level option for players seeking both durability and consistent damage. She comes with massive hitpoints and wields an electrified whip that strikes enemies directly, but her real strength lies in her aura ability. This aura constantly damages all nearby buildings and troops, making her incredibly effective against clustered defenses and swarms. While she moves slowly, pairing her with Healers or spells like Rage allows her to push deep into bases, tearing through defenses while steadily chipping away at everything around her. The Electro Titan shines when supported and is a must-have for advanced attack strategies.
The Electro Dragon is a heavy-duty air troop known for its chain lightning attack that arcs across multiple structures. Each strike can hit up to five targets, dealing diminishing damage but still causing havoc against bases with closely packed defenses. With a large health pool and high damage per shot, it can survive long enough to tear through key areas of a base. Its drawback is its very slow attack speed, which can make it vulnerable if left unsupported. Pairing Electro Dragons with Rage Spells or other air units allows them to unleash devastating bursts of damage, making them a favorite in high-level air raid strategies.
The Yeti is a heavy-hitting ground troop in Clash of Clans, unlocked later in the Elixir troop progression. With solid health and strong attack power, he excels at breaking through defenses. What makes the Yeti special is his ability to spawn Yetimites—small creatures that leap over Walls to target defenses and buildings. These little helpers keep dealing extra damage even if the main Yeti goes down, making him effective in both offense and support roles. While not the fastest unit, the Yeti’s combination of durability and bonus spawns makes him a reliable choice for ground-based pushes, especially when paired with Bowlers or Siege Machines.
The Miner is a unique ground troop that burrows underground to bypass Walls and emerge directly at his target. This tunneling ability makes him incredibly versatile, as he can slip past defenses and go straight for key structures. Miners deal steady damage and can target any type of building, making them useful in a variety of strategies. Their underground movement also grants temporary invulnerability, allowing them to dodge traps and enemy fire while tunneling. However, Miners are vulnerable once surfaced, especially to splash damage defenses like Wizard Towers and Bomb Towers. They shine when deployed in groups, overwhelming bases by striking multiple targets at once.
The Dragon is one of the most iconic Elixir troops in Clash of Clans, unlocked early in the game through the Barracks. As a flying unit, it can soar over Walls and directly attack both ground and air targets, making it extremely versatile. Dragons deal heavy splash damage with fiery breath, capable of wiping out clusters of buildings and enemy troops in seconds. With high health, they can tank a good amount of damage, but their relatively slow movement and attack speed mean they work best in groups or with spell support. Rage and Heal Spells can turn a Dragon army into a devastating force, especially when used to burn through the core of enemy bases.
The P.E.K.K.A is a heavily armored ground unit with some of the highest hitpoints and attack damage among Elixir troops. Unlocked at higher Barracks levels, this mechanical warrior excels at smashing through defenses with single, powerful strikes that can take down even the toughest buildings. However, her slow movement and attack speed make her vulnerable to swarms of smaller troops and distractions like Skeleton Traps. Because of this, P.E.K.K.A is often paired with support units such as Wizards or Healers to clear out weaker enemies while she focuses on destroying key defenses. When properly supported, a P.E.K.K.A can cut through a base like a wrecking ball, making her one of the most feared troops in Clash of Clans.
The Wizard is a ranged glass-cannon unit unlocked early in the Barracks. Despite having low health, he deals massive splash damage with his fireballs, making him perfect for wiping out groups of enemy troops or clustered defenses. Wizards are most effective when placed behind tanks like Giants, Golems, or P.E.K.K.A.s, as they can safely dish out damage while the front line absorbs hits. Their ability to quickly eliminate defending troops from Clan Castles or take down groups of buildings makes them a staple in many attack strategies. However, without protection, Wizards can be easily taken out by Mortars, Bomb Towers, or even a single Giant Bomb, so smart placement is key to unlocking their full potential.
The Healer is a support unit unlocked at Barracks level 8, known for her ability to keep ground troops alive during long battles. She doesn’t deal damage herself but flies above the battlefield, continuously healing friendly units below. Healers are most effective when paired with high-health troops like Giants, P.E.K.K.A.s, or Heroes, allowing them to survive much longer against defenses. She is also the backbone of the famous “Queen Walk” strategy, where Healers sustain the Archer Queen as she clears large sections of a base on her own. However, Healers cannot heal air units, and they are vulnerable to Air Defenses, Seeking Air Mines, and other anti-air defenses. With the right protection, though, Healers can completely shift the tide of a battle by keeping your strongest units alive.
The Wall Breaker is a small but explosive troop unlocked early in the game, and despite its fragile health, it plays a crucial role in most attack strategies. Carrying a giant bomb, Wall Breakers rush straight toward enemy Walls and sacrifice themselves to blow them open, creating paths for the rest of your army. Their ability to break through even the toughest Walls makes them essential for ground-based strategies, especially when deploying high-damage or tanky troops that would otherwise get stuck outside the base. However, because of their low hitpoints, Wall Breakers must be carefully timed and protected from splash defenses like Mortars and Wizard Towers. When used properly, they can completely change the flow of a raid by opening multiple compartments and allowing your army to reach the core of the base with ease.
The Balloon is a classic Clash of Clans air unit, unlocked at the early stages of the game and a staple in countless strategies. Slow-moving but deadly, Balloons float directly toward defenses, dropping massive bombs that deal devastating damage on impact. Once a defense is destroyed, they move on to the next, systematically clearing the way for the rest of your army. When shot down, Balloons still deliver a small death damage explosion, adding extra value. While they boast high offensive power, their biggest weaknesses are their slow speed and vulnerability to air-targeting defenses like Archer Towers and Air Defenses. Often paired with Lava Hounds in the popular “LavaLoon” strategy, Balloons remain one of the most reliable tools for dismantling enemy defenses and dominating the skies.
The Giant is one of the most iconic Elixir Troops in Clash of Clans, known for its massive health pool and focus on defensive structures. Unlocked early in the game, Giants act as tanks, soaking up damage while the rest of your army deals damage behind them. Their ability to head straight for defenses like Cannons, Archer Towers, and Mortars makes them invaluable for breaking into enemy bases. Though their attack damage is moderate and attack speed is slow, their sheer durability allows them to keep your other troops safe. Giants are especially effective when paired with Wall Breakers to open paths and with support units like Wizards or Archers to clean up buildings. Whether in farming or early war attacks, the Giant is a reliable backbone for many beginner and advanced strategies.
Goblins are the fastest Elixir Troop in Clash of Clans and are completely focused on one thing—loot. These little green raiders deal double damage to resource buildings, making them the best unit for farming Gold, Elixir, and Dark Elixir. They move quickly, tearing through storages and collectors before defenses can take them down. However, their low health means they are easily wiped out by splash defenses like Mortars and Wizard Towers, so deploying them with tanks like Giants or distracting units is essential. While Goblins aren’t often used in high-level war attacks, they remain one of the most efficient farming troops in the entire game, perfect for players who want to maximize their resources fast.
The Barbarian is the very first troop unlocked in Clash of Clans and remains one of the game’s most iconic units. Cheap, fast to train, and easy to deploy in large numbers, Barbarians are often used as the backbone of early armies. While they don’t have high health or damage individually, their strength comes in numbers—swarms of Barbarians can quickly overwhelm resource collectors and lightly defended areas. They’re especially effective in farming strategies like “Barch” (Barbarians + Archers), where they clear out resources efficiently. At higher levels, the Barbarian gains extra power through the Barbarian King’s ability, Rage, which summons a horde of them. Though they’re vulnerable to splash damage like Mortars and Wizard Towers, Barbarians remain a staple for both beginners and experienced players looking for a low-cost, high-value troop.
The Archer is one of the most versatile and widely used troops in Clash of Clans. Unlocked early in the game, Archers attack from a distance, allowing them to target defenses, collectors, and storages without getting too close. Their ranged attacks make them perfect for picking off buildings outside the walls or supporting tanks like Giants and Golems during big pushes. While individually fragile, when deployed in large numbers, Archers can deal steady damage and clear bases quickly. They are a core part of many farming and war strategies, especially the classic “Barch” (Barbarians + Archers) combo. At higher levels, their increased range and boosted stats make them even more dangerous. Though vulnerable to splash defenses such as Mortars and Wizard Towers, Archers remain one of the most reliable and efficient troops in the entire game.
Elixir Troops are the backbone of every Clash of Clans army, offering players a wide range of options for offense, defense, and strategy. From simple and reliable units like Barbarians and Archers to powerful late-game forces such as Electro Titans and Root Riders, each troop brings its own strengths and weaknesses to the battlefield. Mastering how to combine them effectively is what separates casual players from skilled attackers. Whether you’re farming resources, pushing trophies, or competing in Clan Wars, knowing what each Elixir Troop can do gives you a clear edge. With the right mix of troops and strategy, you’ll be ready to take on any base and dominate Clash of Clans.
Posted On: September 30th, 2025
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