10 Best Wild Rift Champions To Ban

10 Best Wild Rift Champions To Ban

AI Summary

In Wild Rift, the ban phase is just as important as the game itself. One bad matchup or one overtuned champion left open can completely take over a ranked match before it even gets going. Whether it’s a snowballing assassin, an unkillable tank, or a scaling carry that dominates late game, certain champions consistently cause problems across all ranks.

The best Wild Rift champions to ban are usually the ones that are hard to punish, easy to execute, or extremely strong in the current meta. Some picks thrive in solo queue because they capitalize on mistakes, while others become unstoppable when they get even a small lead.

In this article, we’ll break down the 10 best Wild Rift champions to ban right now, explaining why they are so strong and how removing them can instantly make your ranked games easier and more controlled.

#10: Rammus

Rammus wild rift
Rammus is one of the most annoying junglers to deal with in Wild Rift, especially if your team drafts heavy AD damage. His entire kit is designed to punish auto-attack champions, and in solo queue that becomes a huge problem.

The biggest reason to ban Rammus is his ability to shut down physical damage carries. With Defensive Ball Curl and his natural armor scaling, he becomes extremely tanky while reflecting damage back to attackers. ADCs and AD assassins can literally eliminate themselves if they focus him at the wrong time.

He is also very strong at ganking. Powerball gives him fast map presence and strong engage potential. If he gets early momentum, he can snowball lanes quickly and force constant pressure across the map.

On top of that, Rammus is simple to play but very effective. You do not need perfect mechanics to get value from him. In ranked games where coordination is inconsistent, that kind of straightforward impact makes him even stronger.

If your team is heavy on AD damage or struggles against tanky engage junglers, banning Rammus is a smart and safe decision.

#9: Yone

Yone wild rift
Yone is one of the most snowball-heavy champions in Wild Rift. If he gets ahead even slightly, he can take over the entire game with his damage, mobility, and team fight impact.

The main reason to ban Yone is his all-in potential. With Soul Unbound, he can dive aggressively, deal massive burst damage, and snap back to safety. This makes him very hard to punish compared to other melee carries. Even if he misplays slightly, he often has a way out.

He also scales extremely well. Once he completes a couple of core items, his damage becomes overwhelming. He can shred tanks, delete squishies, and still survive longer than expected thanks to shields and lifesteal.

His ultimate, Fate Sealed, is another major threat. A well-timed knock-up on multiple targets can instantly win a team fight. In ranked games where players group frequently, this becomes even more dangerous.

If you want to avoid dealing with a high-damage hyper carry that can engage, escape, and scale into a late-game monster, banning Yone is a very smart move in Wild Rift.

#8: Viego

Viego wild rift
Viego is one of the most snowball-focused junglers in Wild Rift. When he gets rolling, fights can spiral out of control in seconds. One kill often turns into two or three because of how his passive works, and that makes him extremely dangerous in ranked.

The biggest reason to ban Viego is his possession mechanic. After securing a takedown, he can take over an enemy champion’s body, reset his abilities, and continue fighting with fresh cooldowns. In messy team fights, this gives him insane carry potential. If your team is not coordinated, he can chain kills and completely flip the fight.

He also has strong dueling power early on. In jungle skirmishes around objectives like Dragon or Herald, Viego can win 1v1s and small fights if he times his abilities properly. Once ahead, he becomes very hard to shut down.

On top of that, his ultimate gives him both burst damage and mobility. It allows him to execute low-health targets and reposition instantly, which makes chasing or escaping much easier.

If you want to avoid chaotic team fights and snowball-heavy games, banning Viego is a smart choice in Wild Rift ranked.

#7: Teemo

Teemo wild rift
Teemo might look harmless, but in Wild Rift he can completely ruin the flow of a game. He is one of the most frustrating champions to play against, especially in solo queue where map awareness is not always perfect.

The main reason to ban Teemo is his mushrooms. Once he reaches level five and starts placing Noxious Traps around the map, objectives and jungle paths become dangerous. One poorly timed step can chunk your health before a fight even starts. Around Dragon or Baron, this becomes extremely annoying because he can control space without even being there.

He is also very strong in lane against auto-attack champions. His blind can shut down ADCs and certain top laners during key trades. If he gets ahead early, he becomes hard to deal with due to poke damage and constant map pressure.

Teemo thrives in chaotic ranked games where players forget to sweep or check bushes. His traps slow down rotations, delay engages, and force teams to play more cautiously than they want to.

If you want a cleaner game without constant vision traps and surprise damage, banning Teemo in Wild Rift is a very safe decision.

#6: Morgana

Morgana wild rift
Morgana is one of the most frustrating champions to face in Wild Rift because of how much control she brings to every fight. If she lands a single Dark Binding, it can completely change the outcome of a skirmish or even the entire game.

The biggest reason to ban Morgana is her crowd control. Her root lasts a long time, especially in the early game, and getting caught usually means burning Flash or dying. In solo queue, where players are not always positioned perfectly, she punishes mistakes instantly.

Black Shield makes her even more oppressive. It blocks magic damage and prevents crowd control, which can shut down engage supports, tanks, and certain assassins. If your team relies on CC to start fights, Morgana can completely deny that plan.

Her ultimate, Soul Shackles, is another powerful team fight tool. When she dives into grouped enemies, she forces them to either disengage or risk getting stunned. Combined with Zhonya’s Enchant, she can safely trigger the stun and create massive pressure.

If you want to avoid long roots, CC denial, and strong team fight control, banning Morgana is a smart move in Wild Rift ranked.

#5: Yuumi

Yuumi wild rift
Yuumi is one of the most controversial champions in Wild Rift, and for good reason. When attached to the right carry, she can completely change how fights play out. Instead of having to protect two separate champions, your team suddenly has to deal with a hyper-fed target that is constantly healed, shielded, and sped up.

The main reason to ban Yuumi is how hard she is to punish. Since she can attach to an ally, she becomes untargetable for most of the fight. That removes one of the biggest weaknesses supports usually have. You cannot easily pick her off before an objective, and that makes snowballing compositions even stronger.

She also scales extremely well. As the game goes on, her healing and buffs become more impactful. When paired with champions like assassins or bruisers, she turns them into unstoppable threats that can dive deep and survive.

Her ultimate adds another layer of team fight control. The wide-area root can lock down multiple enemies, especially in tight spaces around Dragon or Baron.

If you want to avoid dealing with an unkillable duo that scales into late game and dominates team fights, banning Yuumi in Wild Rift is often the safest option.

#4: Ambessa

Ambessa wild rift
Ambessa is one of the strongest bruiser-style champions in Wild Rift right now. She brings damage, durability, and strong engage tools all in one kit, which makes her extremely difficult to handle in ranked games.

The biggest reason to ban Ambessa is her ability to dive and stick to priority targets. Once she commits to a fight, she has the mobility and sustain to keep chasing carries until they fall. Squishy backline champions struggle to escape her pressure, especially without proper peel.

She is also very hard to burst down. With the right build, Ambessa becomes tanky enough to survive initial damage while still dealing heavy sustained damage in return. This makes her strong in extended fights and skirmishes around objectives.

In solo queue, Ambessa thrives because she does not rely too heavily on team coordination. She can create her own engages and force fights on her terms. If she gets ahead early, she becomes a major problem to deal with in mid and late game.

If you want to avoid dealing with a durable, high-damage bruiser that can control fights and pressure your backline, banning Ambessa is a smart choice in Wild Rift ranked.

#3: Dr. Mundo

dr mundo wild rift
Dr. Mundo is one of the most frustrating tanks to face in Wild Rift, especially when the game goes past the early stages. If he gets even slightly ahead, he becomes incredibly difficult to kill and can soak up massive amounts of damage in team fights.

The main reason to ban Dr. Mundo is his sustain. His ultimate allows him to regenerate a huge portion of his health, which makes bursting him down extremely hard without proper anti-heal. In solo queue, not every player builds Grievous Wounds early, and that gives Mundo a lot of freedom to dominate fights.

He is also very strong in side lanes. Mundo can push waves safely and pressure towers while being nearly impossible to duel for many champions. This forces teams to commit multiple players to deal with him, which opens up the map elsewhere.

On top of that, his damage is higher than many players expect from a tank. With the right build, he can chunk squishy targets while still remaining almost unkillable.

If you want to avoid dealing with an unkillable frontline that scales hard and thrives in long fights, banning Dr. Mundo in Wild Rift is a very safe decision.

#2: Lux

Lux wild rift
Lux is one of the most oppressive mage picks in Wild Rift, especially in ranked where players are not always perfectly positioned. She offers long-range poke, strong crowd control, and massive burst damage, all while staying relatively safe.

The biggest reason to ban Lux is her Light Binding. If she lands a root from range, it often leads to a guaranteed follow-up combo. In the mid and late game, getting caught by one binding can instantly cost a Flash or result in a death.

She also has excellent wave clear and poke. Lux can pressure lanes from a distance, making it hard to contest objectives without taking damage first. Before a Dragon or Baron fight even begins, she can chip your team down with ease.

Her ultimate adds even more threat. Final Spark has huge range and low cooldown, allowing her to snipe low-health enemies across the map or finish off grouped targets in team fights.

If you want to avoid constant long-range pressure, pick potential, and high burst damage from a safe distance, banning Lux is a very strong choice in Wild Rift ranked.

#1: Norra

Norra wild rift
Norra takes the top spot because she brings a mix of control, damage, and utility that can completely overwhelm unprepared teams in Wild Rift. When played well, she dictates how and where fights happen.

The main reason to ban Norra is her zone control. She excels at locking down areas around objectives, making it very hard to contest Dragon or Baron without walking into heavy damage or crowd control. In ranked games where teams group up frequently, this becomes extremely punishing.

She also scales very well into mid and late game. Once she completes her core items, her damage output increases dramatically, and she can threaten both frontline and backline targets. If she gets an early lead, snowballing becomes very easy.

Another problem is how safe she can be while dealing damage. With proper positioning, Norra can stay at a safe distance and still apply constant pressure, forcing enemies to either dive her or slowly lose control of the fight.

If you want to avoid dealing with strong zone control, scaling damage, and high team fight impact, banning Norra is one of the smartest decisions you can make in Wild Rift ranked.

Conclusion


Choosing the right bans in Wild Rift can make your ranked games much easier before the match even starts. The champions on this list are strong for different reasons. Some snowball out of control, others dominate team fights, and a few simply become too hard to deal with in solo queue environments.

By banning high-impact picks like Norra, Lux, Dr. Mundo, or other meta threats, you remove champions that can carry games with minimal mistakes. This gives your team more room to execute your strategy instead of constantly reacting to oppressive abilities or late-game scaling.

At the end of the day, smart bans are about control and consistency. If you remove champions that are difficult to counter, easy to execute, or extremely strong in the current meta, you increase your chances of climbing. Understanding the best Wild Rift champions to ban can be the small edge that turns close matches into wins.

Posted On: February 24th, 2026

1v9.GG Logo

The All-In-One Platform for 1v9ers.

💬 Need help?

Our 1v9 support team is available 24/7 to help you with any questions or issues you may have.

support@1v9.gg


Loading...

1v9.gg is not endorsed or affiliated by any game developers or publishers.

2025 1v9, All Rights Reserved, Created By NightDev