Where to Find Fireballs in ARC Raiders (2026)

Where to Find Fireballs in ARC Raiders (2026)

AI Summary

Fireballs in ARC Raiders are rolling ARC enemies, not loot items hidden in industrial containers. Search indoor or underground areas: Stella Montis has the highest current density for Fireball Trials, while the Buried City metro, Blue Gate's northeastern bunker, and large interiors on Dam Battlegrounds are reliable alternatives. Destroy a Fireball, scavenge its wreck and take the Fireball Burner it can provide.

Last verified: August 26, 2026 · Live Update 1.41.0

Enemy spawns are not guaranteed and can shift with map conditions or hotfixes. Locations below are current search areas, not fixed spawn coordinates.

Best places to find Fireballs in ARC Raiders

Fireballs prefer enclosed facilities, bunkers, tunnels and underground rooms. They can appear on every current map, but running directly to one old POI is inefficient because spawns are shared and other Raiders may clear the room first.

MapSearch areasWhy use this routeRisk / evidence
Stella MontisCultural Archives, Medical Research and both Robotics SandboxesBest current density for the Destroy Fireballs TrialCurrent maintained Trial guidance; Shredders and PvP raise the cost
Blue GateLarge underground bunker in the northeastCompact indoor search area with the right enemy typeMaintained game-data guidance; bunker traffic can be heavy
Buried CityMetro entrances, including the Eastern Station routeFireballs and Pops favor underground passagesConsistent live-guide reporting; extraction traffic makes it contested
Dam BattlegroundsControl Tower, Research & Administration and Hydroponic Dome interiorsAccessible early route with several nearby indoor checksReliable secondary reporting, not a guaranteed spawn chain
SpaceportFlight Control and Control Tower B6 interiorsUseful when your spawn already favors the routeConsistent secondary reporting; longer crossings and harder fights

The old article named Control Tower as the universal best location and described ARC-related containers as the source. That confuses the enemy with its salvage. Containers may hold useful gear, but a Fireball Burner comes from scavenging ARC—primarily a destroyed Fireball.

Armored spherical Fireball ARC machine rolling through a dark indoor facility
A Fireball keeps its vulnerable core behind heavy front plates until it attacks. ARC Raiders Wiki screenshot; ARC Raiders game content © Embark Studios.

A fast Fireball farming route that adapts to your spawn

  1. Pick the map for your objective. Use Stella Montis when a Trial requires several Fireballs; use Dam or the nearest familiar bunker when you only need one Burner for a quest.
  2. Bring one armor-piercing answer. A Ferro or Anvil can punch through the closed shell. A cheaper weapon works if you are comfortable baiting the open-core attack.
  3. Choose the closest two indoor clusters. Do not cross the entire map for a famous POI if two bunkers or metro entrances sit near your spawn.
  4. Listen and tag before entering. Fireballs roll and use a flamethrower; Pops are smaller electrical machines. A tag prevents wasting ammunition on the wrong target.
  5. Clear, scavenge, then leave the lane. The fight and loot interaction advertise your position. Put the first quest Burner into a safe pocket when possible.
  6. Extract based on value. Leave after one Burner for a delivery quest. Continue only if you are collecting the eight required for Refiner 2 or actively scoring a Fireball Trial.

For solo runs, a cheap kit with healing, stamina recovery and one decisive heavy-ammo shot keeps the loss manageable. The current ARC Raiders solo-build guide gives budget alternatives without pretending one loadout fits every map condition.

How to destroy a Fireball safely

A Fireball has heavy outer armor and a vulnerable core. Light-ammo shots bounce from the closed shell; medium or heavy ammunition can penetrate it. The efficient low-cost method is to fight from a doorway or obstacle, let the machine roll close enough to open its front plates for the flamethrower, then shoot the exposed white core.

  1. Keep a doorway, pillar or height change between you and the approach.
  2. Do not back into a dead end; its flame continues dealing burn damage for several seconds.
  3. When the front opens, shoot the center rather than the armored side plates.
  4. Dodge roll sideways or vault an edge if the flamethrower starts before your shot lands.
  5. After the kill, step away. A destroyed Fireball leaves burning ground that can down a low-health Raider.
  6. Return to scavenge only when the fire and nearby ARC permit it.
Trial detail: if residual fire from one destroyed Fireball kills another, the second may not count toward the Destroy Fireballs Trial. Confirm the score instead of assuming every chain reaction registered.

How to get and use a Fireball Burner

Scavenge the Fireball wreck after the fight and look for the uncommon Fireball Burner. Current item data lists a stack size of three, weight of 0.5 and base value of 640 Coins. Loot remains probabilistic enough that a route should never promise one Burner per room.

UseCurrent requirement or resultDecision
ThrowCreates a small fire for about 10 seconds in a 2m radiusUseful for a quest finish; weak as a general grenade
Refiner 28 Burners + 3 Toasters + 5 ARC Motion CoresKeep eight before recycling extras
In-round craft1 Burner + 1 Air Freshener → Flame Spray with the required skillSituational utility, not a mandatory upgrade
Recycle1 ARC Alloy + 1 Crude Explosives after Patch 1.17.0Recycle only after workshop and quest needs
Salvage1 ARC AlloyEmergency inventory conversion

A thrown Burner creates persistent fire that can hurt ARC and Raiders. Current data measures it at 5 damage per second, so do not expect one throw to erase a healthy machine. A damaged Burner can be recovered after use, but the resulting item is not identical to a fresh Burner for every recipe.

Fireball Burner quests and workshop priorities

Save at least one Burner for Test Case, Apollo's current delivery quest that also involves a Firefly Burner and Hornet Driver. The older What Goes Around objective asks you to destroy an ARC using a Fireball Burner. Weaken a low-health target with a weapon, then place the Burner so the fire deals the final damage; check the objective counter before extracting because environmental or chain damage can be inconsistent.

If Refiner 2 is still locked, your priority is eight fresh Burners. Put quest pieces in a safe pocket and avoid converting them into Flame Sprays or materials. Once the station and current quests are finished, extras are reasonable recycling candidates.

Workshop progress supports almost every build. Pair this route with the current ARC Raiders progression guide, or plan an adjacent objective such as the Seeker Grenade Blueprint search instead of forcing an empty Fireball room.

Common Fireball farming mistakes

  • Searching containers for the enemy. Fireballs patrol indoor spaces; the Burner is the salvage.
  • Treating a POI as guaranteed. Shared spawns, conditions and earlier players change every round.
  • Firing light ammo into closed armor. Wait for the core or bring medium/heavy penetration.
  • Standing on the wreck. The post-destruction fire continues to burn.
  • Recycling the first Burner. Current quests and Refiner 2 consume several.
  • Confusing Fireball and Firefly Burners. Fireballs roll indoors; Fireflies are flying ARC introduced later and drop a different component.
  • Overstaying after the objective. A rare blueprint or full stack in your pack is more valuable than one speculative extra room. The Vulcano Blueprint guide explains when extraction should override another loot check.

ARC Raiders Fireball FAQ

What is the best map for Fireballs?

Stella Montis is the strongest current high-count option, especially Cultural Archives, Medical Research and the Robotics Sandboxes. Dam Battlegrounds is a more approachable one-Burner route for many players.

Where do Fireballs spawn?

They usually patrol enclosed interiors, bunkers, tunnels and underground areas. They can appear on all maps, but no listed room is guaranteed.

How do you break Fireball armor?

Medium and heavy ammo can penetrate the closed shell. With other weapons, bait the flamethrower animation and shoot the exposed core.

How many Fireball Burners are needed for Refiner 2?

You need eight, together with three Toasters and five ARC Motion Cores.

Can Fireball Burners be crafted?

A fresh Burner is primarily scavenged from a destroyed Fireball. You can use one with an Air Freshener to craft a Flame Spray in-round when the required skill is available, but that does not create another Burner.

Sources and update policy

Patch status was checked against Embark's official Update 1.41.0 notes and the official Update 1.2.0 Fireball pathing fix. Enemy behavior, current Trial routes and item recipes were cross-checked with the maintained ARC Raiders Wiki Fireball data, its August 3 Trial update and current quest records. POI suggestions are labeled as repeatable search areas rather than guaranteed spawns. Recheck after Embark changes ARC distribution, quests or workshop recipes.

Posted On: December 17th, 2025