
Putting together a strong loadout in Arc Raiders takes more than just picking the right weapons and armor. Augments play a massive role in how effective your build is during expeditions, often making the difference between barely surviving and completely dominating a run. These upgrades provide powerful bonuses that enhance combat, mobility, survivability, and utility, letting you tailor your playstyle exactly how you want it. With many Arc Raiders Augments available through crafting or trading, knowing what each one does is essential before investing your resources. In this guide, you’ll find a complete and easy-to-understand list of all Arc Raiders Augments, so you can choose the best options to pair with your gear and head into every expedition fully prepared.

With the Arc Raiders 1.13.0 update, the game features 11 different Augments that you can equip to shape your expedition loadout. These Augments are split across three tiers: MK.1, MK.2, and MK.3, with higher tiers offering stronger bonuses, extra slots, and unique passives that significantly impact how you play. Whether you want more storage, better survivability, or utility-focused perks, each Augment fills a specific role. Below is a full, rewritten breakdown of every Arc Raiders Augment, what it provides, and how you unlock it.
Free Loadout Augment
• Capacity: 14 slots / 4 quick slots
• Weight Limit: 35 kg
• Safe Pockets: 0
• Shield Support: Light
• Extras: None
• Notes: Starter Augment with minimal storage, designed for early runs
• Source: Default
Looting MK.1
• Capacity: 18 slots / 4 quick slots
• Weight Limit: 50 kg
• Safe Pockets: 1
• Shield Support: Light
• Extras: None
• Notes: Entry-level looting Augment with balanced carry space
• Source: Gear Bench Level 1 (Lance)
Tactical MK.1
• Capacity: 15 slots / 5 quick slots
• Weight Limit: 40 kg
• Safe Pockets: 1
• Shield Support: Light / Medium
• Extras: None
• Notes: Extra quick slots for gadgets at the cost of inventory space
• Source: Gear Bench Level 1 (Lance)
Combat MK.1
• Capacity: 16 slots / 4 quick slots
• Weight Limit: 45 kg
• Safe Pockets: 1
• Shield Support: Light / Medium
• Extras: None
• Notes: Focused on stronger shields with moderate storage
• Source: Gear Bench Level 1 (Lance)
Looting MK.2
• Capacity: 22 slots / 4 quick slots
• Weight Limit: 60 kg
• Safe Pockets: 2
• Shield Support: Light
• Extras: 3 Trinket Slots
• Passive: Automatically throws Ticks after 1 second
• Source: Gear Bench Level 2 (Lance)
Tactical MK.2
• Capacity: 17 slots / 5 quick slots
• Weight Limit: 45 kg
• Safe Pockets: 1
• Shield Support: Light / Medium
• Extras: 1 Utility Slot
• Passive: Smoke grenade triggers when shield breaks (cooldown applies)
• Source: Gear Bench Level 2 (Lance)
Combat MK.2
• Capacity: 18 slots / 4 quick slots
• Weight Limit: 55 kg
• Safe Pockets: 1
• Shield Support: Light / Medium / Heavy
• Extras: 1 Grenade Slot
• Passive: Regenerates 1 HP every 5 seconds (disabled for 30 seconds after taking damage)
• Source: Gear Bench Level 2 (Lance)
Looting MK.3 (Survivor)
• Capacity: 20 slots / 5 quick slots
• Weight Limit: 80 kg
• Safe Pockets: 3
• Shield Support: Light / Medium
• Extras: 1 Utility Slot
• Notes: Massive carry capacity built for long, high-risk runs
• Source: Gear Bench Level 3
Looting MK.3 (Cautious)
• Capacity: 24 slots / 5 quick slots
• Weight Limit: 70 kg
• Safe Pockets: 2
• Shield Support: Light
• Extras: None
• Passive: Adrenaline Shot activates on shield break (cooldown applies)
• Source: Gear Bench Level 3
Tactical MK.3 (Healing)
• Capacity: 16 slots / 4 quick slots
• Weight Limit: 55 kg
• Safe Pockets: 3
• Shield Support: Light / Medium
• Extras: 3 Medical Slots
• Passive: Healing cloud on revive (20 HP over 10 seconds, 30-second cooldown)
• Source: Gear Bench Level 3
Combat MK.3 (Aggressive)
• Capacity: 18 slots / 4 quick slots
• Weight Limit: 64 kg
• Safe Pockets: 1
• Shield Support: Light / Medium / Heavy
• Extras: 2 Grenade Slots
• Passive: Regenerates 2 HP every 5 seconds (disabled for 30 seconds after taking damage)
• Source: Gear Bench Level 3
Looting MK.3 (Safekeeper)
• Capacity: 18 slots / 4 quick slots
• Weight Limit: 65 kg
• Safe Pockets: 1
• Shield Support: Light / Medium / Heavy
• Extras: 2 Trinket Slots
• Passive: Protects primary weapons (Epic or Legendary rarity)
• Source: Gear Bench Level 3
Tactical MK.3 (Revival)
• Capacity: 16 slots / 5 quick slots
• Weight Limit: 50 kg
• Safe Pockets: 1
• Shield Support: Light
• Extras: 1 Defibrillator Slot
• Passive: Regenerates 1 HP every 5 seconds (disabled for 30 seconds after taking damage)
• Source: Gear Bench Level 3
No matter which Augment you choose, keep in mind that you can only carry two weapons at a time during expeditions. Choosing the right Augment is about balancing storage, survivability, and utility to match your playstyle and risk tolerance.
Augments are core loadout components that determine your inventory size, weight limit, shield compatibility, and special perks during expeditions. Choosing the right Augment has a huge impact on survivability and loot efficiency.
As of update 1.13.0, there are 11 Augments available, spread across three tiers: MK.1, MK.2, and MK.3. Higher tiers unlock stronger bonuses and unique passive effects.
Looting-focused MK.3 Augments, especially Survivor and Safekeeper variants, are the best for maximizing carry capacity, safe pockets, and protecting valuable items during risky runs.
Yes, you can freely swap Augments before starting a new expedition. This allows you to tailor your loadout depending on whether you’re farming loot, fighting enemies, or playing more defensively.
No. Regardless of which Augment you equip, you are always limited to carrying a maximum of two weapons per expedition.
Augments are far more than a simple inventory upgrade — they define how you play each expedition. Whether you prioritize looting efficiency, combat survivability, team support, or safe extraction, choosing the right Augment can completely change the outcome of a run. With multiple tiers and specialized variants available, understanding what each Augment offers helps you build smarter loadouts and avoid unnecessary losses. As the game continues to evolve, keeping up with new Augments and balance changes will be key to staying competitive and getting the most value out of every expedition.
Posted On: January 29th, 2026
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