All Arc Raiders Augments: Complete List

All Arc Raiders Augments: Complete List

AI Summary

Putting together a strong loadout in Arc Raiders takes more than just picking the right weapons and armor. Augments play a massive role in how effective your build is during expeditions, often making the difference between barely surviving and completely dominating a run. These upgrades provide powerful bonuses that enhance combat, mobility, survivability, and utility, letting you tailor your playstyle exactly how you want it. With many Arc Raiders Augments available through crafting or trading, knowing what each one does is essential before investing your resources. In this guide, you’ll find a complete and easy-to-understand list of all Arc Raiders Augments, so you can choose the best options to pair with your gear and head into every expedition fully prepared.

Full All Arc Raiders Augments List

All Arc Raiders Augments List
With the Arc Raiders 1.13.0 update, the game features 11 different Augments that you can equip to shape your expedition loadout. These Augments are split across three tiers: MK.1, MK.2, and MK.3, with higher tiers offering stronger bonuses, extra slots, and unique passives that significantly impact how you play. Whether you want more storage, better survivability, or utility-focused perks, each Augment fills a specific role. Below is a full, rewritten breakdown of every Arc Raiders Augment, what it provides, and how you unlock it.

Free Loadout Augment
Capacity: 14 slots / 4 quick slots
Weight Limit: 35 kg
Safe Pockets: 0
Shield Support: Light
Extras: None
Notes: Starter Augment with minimal storage, designed for early runs
Source: Default

Looting MK.1
Capacity: 18 slots / 4 quick slots
Weight Limit: 50 kg
Safe Pockets: 1
Shield Support: Light
Extras: None
Notes: Entry-level looting Augment with balanced carry space
Source: Gear Bench Level 1 (Lance)

Tactical MK.1
Capacity: 15 slots / 5 quick slots
Weight Limit: 40 kg
Safe Pockets: 1
Shield Support: Light / Medium
Extras: None
Notes: Extra quick slots for gadgets at the cost of inventory space
Source: Gear Bench Level 1 (Lance)

Combat MK.1
Capacity: 16 slots / 4 quick slots
Weight Limit: 45 kg
Safe Pockets: 1
Shield Support: Light / Medium
Extras: None
Notes: Focused on stronger shields with moderate storage
Source: Gear Bench Level 1 (Lance)

Looting MK.2
Capacity: 22 slots / 4 quick slots
Weight Limit: 60 kg
Safe Pockets: 2
Shield Support: Light
Extras: 3 Trinket Slots
Passive: Automatically throws Ticks after 1 second
Source: Gear Bench Level 2 (Lance)

Tactical MK.2
Capacity: 17 slots / 5 quick slots
Weight Limit: 45 kg
Safe Pockets: 1
Shield Support: Light / Medium
Extras: 1 Utility Slot
Passive: Smoke grenade triggers when shield breaks (cooldown applies)
Source: Gear Bench Level 2 (Lance)

Combat MK.2
Capacity: 18 slots / 4 quick slots
Weight Limit: 55 kg
Safe Pockets: 1
Shield Support: Light / Medium / Heavy
Extras: 1 Grenade Slot
Passive: Regenerates 1 HP every 5 seconds (disabled for 30 seconds after taking damage)
Source: Gear Bench Level 2 (Lance)

Looting MK.3 (Survivor)
Capacity: 20 slots / 5 quick slots
Weight Limit: 80 kg
Safe Pockets: 3
Shield Support: Light / Medium
Extras: 1 Utility Slot
Notes: Massive carry capacity built for long, high-risk runs
Source: Gear Bench Level 3

Looting MK.3 (Cautious)
Capacity: 24 slots / 5 quick slots
Weight Limit: 70 kg
Safe Pockets: 2
Shield Support: Light
Extras: None
Passive: Adrenaline Shot activates on shield break (cooldown applies)
Source: Gear Bench Level 3

Tactical MK.3 (Healing)
Capacity: 16 slots / 4 quick slots
Weight Limit: 55 kg
Safe Pockets: 3
Shield Support: Light / Medium
Extras: 3 Medical Slots
Passive: Healing cloud on revive (20 HP over 10 seconds, 30-second cooldown)
Source: Gear Bench Level 3

Combat MK.3 (Aggressive)
Capacity: 18 slots / 4 quick slots
Weight Limit: 64 kg
Safe Pockets: 1
Shield Support: Light / Medium / Heavy
Extras: 2 Grenade Slots
Passive: Regenerates 2 HP every 5 seconds (disabled for 30 seconds after taking damage)
Source: Gear Bench Level 3

Looting MK.3 (Safekeeper)
Capacity: 18 slots / 4 quick slots
Weight Limit: 65 kg
Safe Pockets: 1
Shield Support: Light / Medium / Heavy
Extras: 2 Trinket Slots
Passive: Protects primary weapons (Epic or Legendary rarity)
Source: Gear Bench Level 3

Tactical MK.3 (Revival)
Capacity: 16 slots / 5 quick slots
Weight Limit: 50 kg
Safe Pockets: 1
Shield Support: Light
Extras: 1 Defibrillator Slot
Passive: Regenerates 1 HP every 5 seconds (disabled for 30 seconds after taking damage)
Source: Gear Bench Level 3

No matter which Augment you choose, keep in mind that you can only carry two weapons at a time during expeditions. Choosing the right Augment is about balancing storage, survivability, and utility to match your playstyle and risk tolerance.

FAQs


What are Augments in Arc Raiders?


Augments are core loadout components that determine your inventory size, weight limit, shield compatibility, and special perks during expeditions. Choosing the right Augment has a huge impact on survivability and loot efficiency.

How many Augments are in Arc Raiders?


As of update 1.13.0, there are 11 Augments available, spread across three tiers: MK.1, MK.2, and MK.3. Higher tiers unlock stronger bonuses and unique passive effects.

What is the best Augment for looting?


Looting-focused MK.3 Augments, especially Survivor and Safekeeper variants, are the best for maximizing carry capacity, safe pockets, and protecting valuable items during risky runs.

Can you change Augments between expeditions?


Yes, you can freely swap Augments before starting a new expedition. This allows you to tailor your loadout depending on whether you’re farming loot, fighting enemies, or playing more defensively.

Do Augments affect how many weapons you can carry?


No. Regardless of which Augment you equip, you are always limited to carrying a maximum of two weapons per expedition.

Conclusion


Augments are far more than a simple inventory upgrade — they define how you play each expedition. Whether you prioritize looting efficiency, combat survivability, team support, or safe extraction, choosing the right Augment can completely change the outcome of a run. With multiple tiers and specialized variants available, understanding what each Augment offers helps you build smarter loadouts and avoid unnecessary losses. As the game continues to evolve, keeping up with new Augments and balance changes will be key to staying competitive and getting the most value out of every expedition.

Posted On: January 29th, 2026

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