All Rainbow Six Siege Operations in Order: Complete Timeline

All Rainbow Six Siege Operations in Order: Complete Timeline

AI Summary

Rainbow Six Siege has released 42 operations from Black Ice through the current Operation System Override. Ubisoft has also officially named and dated Operation Split Fire, making it the 43rd entry in this timeline; it launches September 1, 2026. The unnamed Year 11 Season 4 is not counted as an operation yet.

What is the current Rainbow Six Siege operation?

Live nowSystem OverrideY11S2 · June 2, 2026
Next confirmedSplit FireY11S3 · September 1, 2026
Timeline count43 entries42 live + 1 announced

System Override remastered Dokkaebi, added the XK23 assault rifle, introduced Calypso Casino, launched Ranked 3.0, and enabled native mouse-and-keyboard support on consoles with PC matchmaking. The official Year 11 roadmap lists Y11S2.3 as the latest live update at this check.

Split Fire is officially announced, not live. Ubisoft says the season adds defender Noor, the Horus Lance shield-counter gadget, a targeted Villa update, a limited 3v3 Arcade mode, modernized versions of Stadium Alpha, Stadium Bravo, and House, and the midseason Legend Division. Plans can change before release, so scheduled items remain labeled as such.

All Rainbow Six Siege operations in order

This list counts major named seasons, not every midseason patch, event, or hotfix. Release dates are live-server dates. “Rework” means Ubisoft changed an existing map; a modernized map is listed separately because Siege X's visual and material updates do not always replace the competitive layout.

Rainbow Six Siege operation timeline from Year 1 through the next officially named Year 11 season
# Year / season Operation Release date Operator content Map content Landmark change Status
1Y1S1Black IceFeb. 2, 2016Buck, FrostYachtFirst post-launch seasonHistorical
2Y1S2Dust LineMay 10, 2016Blackbeard, ValkyrieBorderExpanded camera and shield playHistorical
3Y1S3Skull RainAug. 2, 2016Capitão, CaveiraFavelaAdded Tactical Realism custom rulesHistorical
4Y1S4Red CrowNov. 17, 2016Hibana, EchoSkyscraperIntroduced ranged hard breachHistorical
5Y2S1Velvet ShellFeb. 7, 2017Jackal, MiraCoastlineAdded footprint tracking and Black MirrorsHistorical
6Y2S2HealthJune 7, 2017No new OperatorsNo new mapTechnical stability, deployment, and bug workHistorical
7Y2S3Blood OrchidSept. 5, 2017Ying, Lesion, ElaTheme ParkAbsorbed Operators delayed by HealthHistorical
8Y2S4White NoiseDec. 5, 2017Dokkaebi, Vigil, ZofiaTowerExpanded phone and anti-intel mechanicsHistorical
9Y3S1ChimeraMar. 6, 2018Lion, FinkaNo PvP mapOutbreak co-op eventHistorical
10Y3S2Para BellumJune 7, 2018Maestro, AlibiVilla; Clubhouse buffPick & Ban and observation-tool growthHistorical
11Y3S3Grim SkySept. 4, 2018Maverick, ClashHereford Base reworkFirst full map reworkHistorical
12Y3S4Wind BastionDec. 4, 2018Nomad, KaidFortressAdded anti-flank knockback and throwable electrificationHistorical
13Y4S1Burnt HorizonMar. 6, 2019Gridlock, MozzieOutbackNewcomer playlistHistorical
14Y4S2Phantom SightJune 11, 2019Nøkk, WardenKafe reworkReverse Friendly FireHistorical
15Y4S3Ember RiseSept. 11, 2019Amaru, GoyoKanal reworkUnranked playlist and Battle Pass testHistorical
16Y4S4Shifting TidesDec. 3, 2019Kali, WamaiTheme Park reworkLimb-penetration systemHistorical
17Y5S1Void EdgeMar. 10, 2020Iana, OryxOregon reworkExpanded hologram and traversal mechanicsHistorical
18Y5S2Steel WaveJune 16, 2020Ace, MelusiHouse reworkProximity Alarm secondary gadgetHistorical
19Y5S3Shadow LegacySept. 10, 2020ZeroChalet reworkPing 2.0, map bans, shared reinforcementsHistorical
20Y5S4Neon DawnDec. 1, 2020AruniSkyscraper reworkOne-Operator seasonal cadence continuedHistorical
21Y6S1Crimson HeistMar. 16, 2021FloresBorder reworkGONNE-6 and Match Replay betaHistorical
22Y6S2North StarJune 14, 2021ThunderbirdFavela reworkPost-death gadget access and corpse removalHistorical
23Y6S3Crystal GuardSept. 7, 2021OsaBank, Clubhouse, Coastline updatesArmor converted to healthHistorical
24Y6S4High CalibreNov. 30, 2021ThornOutback reworkHUD overhaul and new team colorsHistorical
25Y7S1Demon VeilMar. 15, 2022AzamiEmerald PlainsAttacker Repick and Team DeathmatchHistorical
26Y7S2Vector GlareJune 14, 2022SensClose Quarter (TDM)Shooting Range and operator guidesHistorical
27Y7S3Brutal SwarmSept. 6, 2022GrimStadium BravoRecoil overhaul and Impact EMPHistorical
28Y7S4Solar RaidDec. 6, 2022SolisNighthaven LabsRanked 2.0, cross-play, cross-progressionHistorical
29Y8S1Commanding ForceMar. 7, 2023BravaNo map updateMousetrap and Beginner ChallengesHistorical
30Y8S2Dread FactorMay 30, 2023FenrirConsulate reworkPermanent Arcade and Shooting Range laneHistorical
31Y8S3Heavy MettleAug. 29, 2023RamNo map updateQuick Match 2.0, Standard, CommendationsHistorical
32Y8S4Deep FreezeDec. 6, 2023TubarãoLairMarketplace beta and controller remappingHistorical
33Y9S1Deadly OmenMar. 12, 2024DeimosNo map updateShield and attachment overhaulHistorical
34Y9S2New BloodJune 11, 2024Striker, Sentry (Recruit remaster)Stadium updatesMarketplace launch and MembershipHistorical
35Y9S3Twin ShellsSept. 10, 2024SkopósNo map updateSiege Cup beta and Versus AI attackersHistorical
36Y9S4Collision PointDec. 3, 2024Blackbeard remasterNo map updateConsole-to-PC cross-play optionHistorical
37Y10S1Prep PhaseMar. 4, 2025RauoraNo map updateReputation impacts and Dynamic MatchmakingHistorical
38Y10S2DaybreakJune 10, 2025Clash remaster5 modernized maps; DistrictSiege X and Dual Front launchHistorical
39Y10S3High StakesSept. 2, 2025Denari3 modernized mapsFirst new Siege X Operator; Glaive-12Historical
40Y10S4Tenfold PursuitDec. 2, 2025Thatcher remasterFortress rework; 2 modernized mapsTesting Grounds and ranked matchmaking updateHistorical
41Y11S1Silent HuntMar. 3, 2026Solid Snake; TACIT .45Oregon, Villa, Coastline modernizedNew update cadence and 1v1 ArcadeHistorical
42Y11S2System OverrideJune 2, 2026Dokkaebi remaster; XK23Calypso Casino; 3 modernized mapsRanked 3.0 and console M&K supportLive
43Y11S3Split FireSept. 1, 2026NoorVilla target update; 3 modernized mapsLegend Division and 3v3 ArcadeOfficially scheduled

Counting note: Ubisoft's Year 11 roadmap also describes an unnamed Season 4. Because the operation name and launch date were not official at publication, it is not counted as operation 44.

Rainbow Six Siege operation history by year

Year 1: Siege establishes the original seasonal formula

  • Black Ice added Buck, Frost, and Yacht.
  • Dust Line brought Blackbeard, Valkyrie, and Border.
  • Skull Rain introduced Capitão, Caveira, and Favela.
  • Red Crow closed the year with Hibana, Echo, and Skyscraper.

Year 2: Operation Health interrupts the cadence

  • Velvet Shell added Jackal, Mira, and Coastline.
  • Health deliberately shipped no Operator or map, prioritizing technical work.
  • Blood Orchid carried the delayed Ying, Lesion, and Ela alongside Theme Park.
  • White Noise delivered Dokkaebi, Vigil, Zofia, and Tower.

Year 3: events, Pick & Ban, and the first full map rework

  • Chimera paired Lion and Finka with the Outbreak event rather than a PvP map.
  • Para Bellum added Maestro, Alibi, Villa, and Pick & Ban.
  • Grim Sky introduced Maverick, Clash, and the rebuilt Hereford Base.
  • Wind Bastion added Nomad, Kaid, and Fortress.

Year 4: new maps give way to reworks

  • Burnt Horizon added Gridlock, Mozzie, Outback, and the Newcomer playlist.
  • Phantom Sight paired Nøkk and Warden with a Kafe rework and Reverse Friendly Fire.
  • Ember Rise introduced Amaru, Goyo, a Kanal rework, and Unranked.
  • Shifting Tides added Kali, Wamai, a Theme Park rework, and limb penetration.

Year 5: the one-Operator cadence begins

  • Void Edge was the final two-Operator release of the year, adding Iana and Oryx with an Oregon rework.
  • Steel Wave added Ace, Melusi, and the House rework.
  • Shadow Legacy introduced Zero, Chalet's rework, Ping 2.0, map bans, and shared reinforcements.
  • Neon Dawn brought Aruni and a Skyscraper rework.

Year 6: systems share the spotlight

  • Crimson Heist paired Flores with the Border rework, GONNE-6, and Match Replay beta.
  • North Star added Thunderbird and reworked Favela.
  • Crystal Guard introduced Osa, three smaller map updates, and the armor-to-health conversion.
  • High Calibre added Thorn, reworked Outback, and rebuilt the HUD.

Year 7: new permanent systems reshape play

  • Demon Veil delivered Azami, Emerald Plains, Attacker Repick, and Team Deathmatch.
  • Vector Glare added Sens, Close Quarter, and the Shooting Range.
  • Brutal Swarm brought Grim, Stadium Bravo, recoil changes, and Impact EMPs.
  • Solar Raid introduced Solis, Nighthaven Labs, Ranked 2.0, cross-play, and cross-progression.

Year 8: onboarding and playlist revisions

  • Commanding Force added Brava, Mousetrap, and Beginner Challenges.
  • Dread Factor introduced Fenrir, the Consulate rework, and permanent Arcade.
  • Heavy Mettle brought Ram, Quick Match 2.0, Standard, and Commendations.
  • Deep Freeze delivered Tubarão, Lair, and the Marketplace beta.

Year 9: remasters become seasonal headline content

  • Deadly Omen added Deimos and overhauled shields and attachments.
  • New Blood converted Recruit into Striker and Sentry and launched the Marketplace.
  • Twin Shells introduced Skopós and began Siege Cup's beta.
  • Collision Point remastered Blackbeard and opened optional console-to-PC cross-play.

Year 10: Siege X changes the scale of a season

  • Prep Phase added Rauora and activated Reputation impacts.
  • Daybreak launched Siege X, Dual Front, advanced rappel, modernized maps, and a Clash remaster.
  • High Stakes introduced Denari, the Glaive-12, and more modernized maps.
  • Tenfold Pursuit remastered Thatcher and Fortress and introduced Testing Grounds.

Year 11: a faster update cadence

  • Silent Hunt added Solid Snake, the TACIT .45, three modernized maps, and a 1v1 Arcade test.
  • System Override remastered Dokkaebi and introduced Calypso Casino and Ranked 3.0.
  • Split Fire is scheduled to add Noor, Legend Division, a 3v3 Arcade mode, and a Villa update.

For the current competitive value of individual Operators rather than their historical season, use the Rainbow Six Siege Operator tier list.

Which operations added Operators?

The early model normally shipped two Operators per season. Operation Health added none, then Blood Orchid and White Noise each carried three because Year 2's planned content shifted. From Shadow Legacy onward, one new Operator per season became common, with remasters increasingly taking that slot.

  • No new playable Operator: Health.
  • Remaster-led seasons: New Blood (Recruit into Striker and Sentry), Collision Point (Blackbeard), Daybreak (Clash), Tenfold Pursuit (Thatcher), and System Override (Dokkaebi).
  • Current new-Operator seasons: Silent Hunt added Solid Snake; Split Fire is scheduled to add Noor.

When a remaster changes how an established character plays, the original release still belongs to the older operation. Remasters are not counted as a second Operator release.

New maps, reworks, and modernized maps are different

New maps add a playable location, such as Villa, Emerald Plains, Lair, Nighthaven Labs, or Calypso Casino. A rework changes an existing layout and can alter routes, sites, or competitive strategy. Modernized maps, introduced with Siege X, receive updated visuals, materials, lighting, and destructible ingredients without necessarily becoming a wholly new competitive layout.

The complete Rainbow Six Siege map guide is the better destination for current map availability and layout comparisons. The operation table records what each season shipped, not what remains in today's Ranked pool.

How Siege's seasonal model changed

  1. Years 1–4: most seasons centered on two Operators and a new map or substantial rework.
  2. Years 5–8: Ubisoft moved toward one Operator per season and invested more seasonal space in systems, onboarding, balance, and map reworks.
  3. Years 9–10: Operator remasters could replace a brand-new character as the headline. Siege X then expanded the model with modernized maps, Dual Front, and large platform systems.
  4. Year 11: each season is split into four updates, roughly one every three weeks. Those smaller updates are still part of one operation; they are not separate seasons.

That distinction is why Y11S2.1, Y11S2.2, and Y11S2.3 do not appear as separate rows. They are System Override patches.

Can you still play content from old operations?

Operators and many maps persist, but an operation is a historical season, not a selectable archive. Limited-time events can end, maps can leave playlists, systems can be replaced, and Operators can be reworked. Check today's map pools and patch notes before treating a season's original feature list as current.

If you're returning after a long break, the current Siege beginner guide and dependable Ranked Operator picks are more useful than trying to recreate an older season.

Rainbow Six Siege operations FAQ

How many Rainbow Six Siege operations are there?

There are 42 released operations as of August 29, 2026. Operation Split Fire is officially scheduled as the 43rd on September 1.

What was the first Siege operation?

Operation Black Ice was the first post-launch season. It released February 2, 2016 with Buck, Frost, and Yacht.

Which operation had no new Operators?

Operation Health shipped no new Operator or map. Ubisoft used Y2S2 to focus on technical improvements, deployment processes, and high-priority bugs.

Is Split Fire playable now?

No. Split Fire is officially announced for September 1, 2026. Until it launches, System Override remains the live operation.

Is every Y11 patch a new operation?

No. Year 11 uses four updates within each season. Midseason and balancing patches remain part of their parent operation.

Official sources and update log

Operation names, season labels, release months, Operator/map summaries, and Year 11 status were checked against Ubisoft's official Seasons archive and live roadmap. The current build was checked against Ubisoft's patch-notes hub. Exact older live-server days were cross-checked against archived update records where Ubisoft's modern archive displays only a month.

  • Built the complete 43-entry timeline; identified System Override as live; added officially scheduled Split Fire; excluded unnamed Y11S4.
  • Next review trigger: Split Fire launch or any Ubisoft schedule change before September 1.

The operation timeline in one sentence

Siege evolved from the two-Operator-and-map rhythm of Black Ice into a broader seasonal model built around remasters, competitive systems, modernized maps, and frequent in-season updates. System Override is live now; Split Fire is the next confirmed milestone on September 1, 2026.

Posted On: August 30th, 2026