Marvel Rivals: The Thing Hero Guide

Marvel Rivals: The Thing Hero Guide

Benjamin Grimm, better known as The Thing, joins Marvel Rivals alongside the rest of the Fantastic Four. While Mister Fantastic and Human Torch are Duelists and Invisible Woman is a Strategist, The Thing takes on the role of a Vanguard, specializing in close-range combat. Unlike most heroes, he has no ranged attacks, making him completely reliant on melee damage.

At first glance, this might seem like a challenge for new players, but The Thing actually has a low difficulty rating, making him one of the easiest heroes to pick up. In fact, among the Fantastic Four, he’s the most beginner-friendly choice. His raw strength, durability, and straightforward playstyle allow players to jump into fights without worrying too much about complex mechanics.

In this guide, we’ll show you how to play The Thing like a pro, covering his best strategies, abilities, and tips to dominate your opponents. Let’s get started!

The Thing Abilities Overview

how to play the thing in marvel rivals
The Thing has one of the simplest ability kits in Marvel Rivals, making him easy to pick up and play. While his melee-focused gameplay is quick to learn, mastering him still requires some experience. His abilities revolve around heavy-hitting attacks, mobility disruption, and team-based synergy, making him a powerful frontline presence.

Here’s a breakdown of The Thing’s abilities and how they work:
Rocky Jab (Primary Attack) – Delivers two rapid punches at close range, dealing consistent melee damage.
Yancy Street Charge (Active Ability) – Charges forward, knocking enemies into the air. At the end of the charge, The Thing creates a field that disables enemy mobility abilities. This move also grants him a shield, allowing him to engage aggressively without taking too much damage.
Embattled Leap (Active Ability) – Leaps toward an ally, granting both of them damage reduction. This ability is useful for supporting teammates and getting into key fights.
Stone Haymaker (Active Ability) – A high-damage melee attack with a short charge time. It has no cooldown, allowing for repeated use, and provides The Thing with a small shield, making it a strong offensive and defensive tool.
Unyielding Will (Passive Ability) – Grants The Thing immunity to displacement effects like knockbacks or launch-ups, allowing him to stay in the fight without being easily thrown around.
Cosmic Fastball (Team-Up Ability) – If Wolverine or Hulk is on the team, The Thing can pick them up and carry them before throwing them into battle. This ability helps reposition allies quickly, getting them into better combat situations.
Cooperative Comrades (Team-Up Ability) – When paired with Invisible Woman, The Thing and all Fantastic Four members gain a shield that generates Bonus Health over time. This improves survivability and can turn fights in their favor.
Clobberin’ Time (Ultimate Ability) – The Thing slams his fists into the ground, creating a shockwave that launches enemies into the air. This move is perfect for disrupting enemies, setting up team plays, and dealing massive damage.

The Thing’s abilities make him a relentless frontline fighter, excelling in close-range brawls, team synergy, and battlefield control. With proper positioning and ability usage, he can become one of the toughest heroes to take down in Marvel Rivals.

How to Play The Thing in Marvel Rivals

the thing hero guide
To play The Thing effectively, you need to focus on closing the gap, absorbing damage, and disrupting enemies in close combat. Since he has no ranged attacks, getting into melee range safely is key to making an impact.

Yancy Street Charge is your best tool for engaging enemies, as it knocks them into the air while also giving you a shield to survive the initial fight. However, if an ally is already in the middle of a battle, it’s often smarter to use Embattled Leap instead. This ability helps you close the distance while also granting damage reduction to both you and your teammate, allowing you to support them by drawing enemy attention.

Stone Haymaker is one of your strongest attacks, but if you miss, you’ll be left vulnerable to counterattacks. Against fast-moving enemies, it’s better to rely on your Primary Attack first to land consistent hits, then use Stone Haymaker when you’re confident it will connect.

Cooperative Comrades is most effective when multiple enemies are nearby. Activating it too early can leave you exposed if more opponents join the fight after the effect wears off. Instead, time it carefully to maximize its defensive benefits when you’re facing the biggest threats.

By using your abilities wisely, staying close to teammates, and timing your attacks correctly, you can make The Thing an unstoppable force in Marvel Rivals. Keep the pressure on, control the fight, and when the moment is right—it’s Clobberin’ Time!

Conclusion


The Thing is one of the easiest yet most effective frontline heroes in Marvel Rivals, offering high durability, strong melee attacks, and great team support. His abilities make him a powerhouse in close-quarters combat, allowing him to disrupt enemies, protect allies, and absorb damage like a true Vanguard. By mastering his engagement strategies, timing his abilities correctly, and supporting teammates when needed, you can make The Thing a dominant force on the battlefield. With the right approach, you’ll be ready to charge in, land crushing blows, and remind your opponents that when The Thing enters the fight—it’s Clobberin’ Time!

Posted On: February 24th, 2025

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