Potions and consumables in League of Legends might seem simple, but they play a huge role in every match. Whether you’re trying to survive early trades, sustain through lane, or prep for a big fight, these items can give you the edge you need. From basic Health Potions to powerful Elixirs, each one serves a different purpose and can totally shift how a fight or skirmish plays out. In this article, we’ll go over every potion and consumable in League of Legends, what they do, and when you should be using them.
Farsight Alteration unlocks at level 9 and lets you place a long-range ward anywhere on the map. It gives quick vision of the area and sticks around until it’s destroyed, but it only has 1 HP—so it’s easy to clear. It’s great for spotting enemies from a safe distance, especially around objectives or deep jungle areas. If you don’t want to facecheck a bush and risk getting jumped, this trinket has your back.
Elixir of Iron is a consumable you can buy once you hit level 9. It gives you bonus health, some extra tenacity to help shake off crowd control, and it even makes your champ slightly bigger. While it’s active, you also leave behind a trail that gives teammates bonus movement speed if they walk through it. It’s a solid pick for tanks or anyone who wants to be hard to kill and lead the charge in fights.
Elixir of Sorcery is a consumable you can buy after level 9, perfect for AP champs. It gives you bonus ability power, helps with mana regen, and adds extra true damage to enemy champs and turrets when you hit them with abilities. It’s great when you’re looking to close out a game, poke harder in fights, or push down towers faster. If you’re playing a mage, this is the go-to elixir for that extra late-game burst.
Elixir of Wrath is a consumable you can grab after level 9, made for AD champs who want more punch in fights. It gives you bonus attack damage and heals you for part of the physical damage you deal to enemy champs. It’s perfect for late-game teamfights, duels, or if you’re pushing for a strong final play. If you’re full build and have gold to spare, this elixir gives you that extra bit of damage and sustain to finish the job.
Total Biscuit of Everlasting Will is a consumable you get from the Biscuit Delivery rune. Each biscuit restores health and mana over time, and if you eat it at full mana, it increases your max mana by 50 permanently. You get one every few minutes early in the game, and they help you survive tough lanes or stay out longer without recalling. They’re especially good for mana-hungry champs who want a bit more sustain without spending gold.
Oracle Lens is a trinket that lets you reveal and disable enemy wards and traps around you for a few seconds. It also shows invisible champions if they’re in the area. You can grab it starting at level 3, and it’s great for clearing vision or checking for danger before walking into a bush. If you’re playing support, jungle, or anyone roaming a lot, Oracle Lens helps keep the enemy blind and your map safer.
Refillable Potion costs 150 gold and gives you two charges that heal you over time. Each charge restores a bit of health, and it refills every time you go back to base. It’s a great option if you plan on taking short trades or staying in lane longer without burning gold on multiple potions. Solid for most champs who don’t need mana regen and want consistent healing throughout the early game.
Corrupting Potion costs 500 gold and gives you three charges. Each one heals you over time and restores a bit of mana too. While it’s active, your basic attacks and abilities also burn enemies for bonus damage. It’s perfect for champs who like to trade a lot in lane or use both health and mana. You can refill it every time you back, so it’s great for sustain-heavy early games.
Health Potion is the most basic healing item in the game. It costs 50 gold and heals you over time when used. You can carry up to 5 at once, and each one gives you a solid chunk of health back slowly. It’s cheap, reliable, and perfect for early lane sustain or quick recovery after jungle camps. Simple but super useful.
Stealth Ward is your standard vision tool. You get it for free as a trinket and it lets you place an invisible ward that lasts a few minutes. It gives vision in a small area and helps you keep track of enemy movement or protect yourself from ganks. You can have up to two on the map at once, and it’s a must-use for safe laning, objective control, or just staying alive.
Control Ward costs 75 gold and gives you vision while also revealing and disabling enemy wards and traps in its area. It stays on the map until it’s cleared, so it’s perfect for locking down objectives, clearing vision, or protecting key spots. You can only have one placed at a time, and it’s visible to enemies—so you’ll want to place it smart. Every player should be buying these throughout the game, no matter the role.
Potions and consumables might seem small, but they can make a huge difference in every game. Whether it’s staying in lane longer, getting the edge in a fight, or controlling vision around key objectives, knowing when and how to use these items can be the difference between winning and losing. From basic Health Potions to powerful Elixirs and trinkets like Oracle Lens or Farsight, every consumable has its moment. If you want to play smarter and make the most of every gold spent, mastering these items is a must.
Posted On: March 31st, 2025
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