FragPunk is a fast-paced 5v5 hero shooter featuring a total of 15 weapons, all of which are available to every Lancer regardless of class. These weapons are divided into several categories: Shotguns, SMGs, Assault Rifles, LMGs, Marksman Rifles, Sniper Rifles, and Pistols. There are also two melee options—the Dagger and the Standard Striker—though the differences between them are very minor.
In this article, we’ll be ranking every weapon in FragPunk based on early access impressions, highlighting their strengths, weaknesses, and overall performance in different playstyles. While the game’s weapon balance is solid across the board, some guns definitely stand out as more consistent or impactful than others.
Here’s our full tier list ranking every weapon in FragPunk from S to B-tier. This breakdown looks at overall performance based on damage output, fire rate, versatility, and how satisfying each weapon feels in actual gameplay. While most weapons are well-tuned, some clearly stand out for their consistency, ease of use, or sheer fun factor.
These weapons stand at the top of the FragPunk meta thanks to their sheer consistency, high damage output, and usefulness across most scenarios. If you’re trying to dominate the scoreboard, these are the guns you’ll want to grab every chance you get.
The Fever is easily one of the most reliable rifles in the game. With its high headshot damage and decent body and limb multipliers, it rewards precise aim while remaining user-friendly. It’s a great all-around rifle with a slower rate of fire that mimics the AK from CS, offering high damage in exchange for more recoil. Its versatility makes it ideal for nearly every situation, whether you’re new or a seasoned player.
• Fire Rate: 522 RPM
• Damage Output: Excellent headshot damage (91 at 0–25m), solid body/lower hitbox damage
• Why It’s S-Tier: Easy to use, consistent in any engagement, and a great all-purpose rifle
The Resolver is the hard-hitting sniper of the bunch, perfect for locking down sightlines and punishing enemies at range. While it fires slower than the Highlife, it delivers brutal one-shot headshot potential and excels when holding long angles.
• Fire Rate: 40 RPM
• Headshot Damage: Up to 300 at close range
• Why It’s S-Tier: Dominant damage potential and excellent for players who hold steady positions and land clean shots
The Bad Moon-S brings the best of both speed and range. With quicker ADS and a faster fire rate than its counterpart, it fits FragPunk’s fast-paced nature better. It’s the ideal pick for players who want a semi-auto weapon that can keep up in intense fights while still offering solid ranged control.
• Fire Rate: 300 RPM
• Damage: Strong across mid-long range with up to 154 headshot damage
• Why It’s S-Tier: High mobility and impact, with a silencer for a stealth advantage
Vicious isn’t just a sidearm—it’s a finishing weapon. Its headshot damage is enough to one-shot enemies up close, and it remains effective at mid-range. With crisp handling and satisfying punch, this is the pistol you swap to when things get heated.
• Fire Rate: 250 RPM
• Damage: Up to 150 headshot damage
• Why It’s S-Tier: Huge kill potential for a secondary, perfect for clutch moments
If you like getting up close and personal, the Meat Maker is your new best friend. This shotgun is nearly always a one-hit-kill in close quarters and its pellet spread ensures you can still land damage even with imperfect aim. It’s slower to reload, but when it hits—it hits hard.
• Fire Rate: 100 RPM
• Damage: Up to 275 (25 x 11) headshot at close range
• Why It’s S-Tier: Unmatched close-range kill power, ideal for aggressive playstyles
Among the two SMGs, the Mad Dog-S stands out with slightly better damage and a more controlled recoil pattern. Its high fire rate and solid TTK make it deadly at close to medium range. Whether you’re flanking or charging in, this SMG handles it with ease.
• Fire Rate: 759 RPM
• Damage: 39 headshot, 26 body at close range
• Why It’s S-Tier: Fast, reliable, and lethal for close-range engagements
These six weapons are your best bets in any match. Whether you’re playing aggressively, holding long angles, or looking for a clean secondary to clutch with—these picks are a cut above the rest.
The weapons in this tier are still very solid choices and can absolutely dominate in the right hands. They’re just a notch below S-tier due to either slightly lower damage output, limited versatility, or mechanics that require a bit more effort to get consistent value from. They’re still reliable and often come down to personal playstyle or preference.
The Bad Reputation is a quirky but effective marksman rifle. It’s capable of one-tap headshots at mid-range and has great stopping power in theory—but its low mag size and jumpy recoil make it feel a little clunky. It’s not weak by any stretch, but it doesn’t feel quite as satisfying or forgiving as the Bad Moon-S.
• Pros: One-shot headshot potential, fun to use
• Cons: Bouncy recoil, low mag
• Why It’s A-Tier: Strong mid-range pick with a high skill ceiling
The Highlife is the lighter and more agile sniper option. It trades some of the Resolver’s raw power for quicker handling and slightly better consistency in fast-paced games. It shines in the hands of snipers who stay mobile and want faster follow-ups between shots.
• Pros: Great handling, solid damage
• Cons: Slightly weaker than the Resolver at range
• Why It’s A-Tier: Ideal for mobile snipers or tighter maps
Discipline is a faster-firing AR compared to the Fever, offering quicker follow-ups and smoother control. However, it deals less headshot damage, which is noticeable in a game that rewards precision. It’s great for players who like spray control and mobility over raw impact.
• Pros: Fast fire rate, low recoil
• Cons: Lower damage, less effective for headshot-focused players
• Why It’s A-Tier: Better for aggressive or reactive players who value speed
The Ghost Pepper is your go-to LMG for long sustained firefights. It has a huge mag and ramps up in fire rate, making it deadly once it gets going. It’s perfect for mowing down groups of enemies but suffers if you’re caught mid-reload or before you spool up.
• Pros: Massive mag size, high sustained DPS
• Cons: Slower reload, needs setup time
• Why It’s A-Tier: Ideal for controlling choke points and team fights
My Way is like a trimmed-down Ghost Pepper. It has a smaller mag and less damage but fires at full speed instantly, making it better for one-on-one duels or surprise flanks. It doesn’t have the same ceiling as Ghost Pepper, but it’s a more responsive weapon overall.
• Pros: No spool-up, decent reload speed
• Cons: Lower mag and damage
• Why It’s A-Tier: Best suited for reactive play and close engagements
Clampdown is a classic SMG—fast, dangerous up close, but lacks punch at range. It shines when used by mobile Lancers who can close the gap quickly. Its recoil and small mag hold it back from higher tiers, but in tight quarters, it’s lethal.
• Pros: Insane fire rate, shreds up close
• Cons: Bad at range, burns through ammo
• Why It’s A-Tier: Excellent for close-range duels and flanks
The Boom Broom is an automatic shotgun that rewards persistence. It doesn’t have the one-shot stopping power of the Meat Maker, but it makes up for it with rapid follow-up shots and a more forgiving spread. If you like shotguns but struggle with precise timing, this is your go-to.
• Pros: Forgiving, high fire rate
• Cons: Lower single-shot damage
• Why It’s A-Tier: Great for aggressive Lancers and chaotic close-quarters fights
These weapons might not be meta-breaking, but they’re far from weak. With a bit of practice or the right loadout, any of them can carry you through a match, and in some cases, they just feel better to play depending on your pace and positioning.
This tier is home to the two secondary weapons that just don’t quite match up to the raw power and utility of the Vicious pistol. While they aren’t unusable, they’re outshined in most situations and feel like a backup plan rather than a real threat. They’re forgiving and easier to use in some ways, but if you’re chasing performance, you’ll want to stick to stronger picks.
The Cold Shoulder is an automatic secondary that’s easier to handle than the Vicious, but it suffers from low damage and a small mag. Its fully automatic nature makes it more accessible to newer players or those who struggle with landing precise shots, but in skilled hands, it simply doesn’t output enough damage to be competitive.
• Pros: Easy to use, automatic fire
• Cons: Low damage, small magazine
• Why It’s B-Tier: Forgiving, but lacks the punch needed to win close fights
Damage Profile:
• Head: 46 (0–20m) / 40 (20–60m)
• Body: 23 / 20
• Limb: 19 / 17
• Fire Rate: 600 RPM
• ADS Speed: 0.19 seconds
The Cure All has a gimmick—it fires in bursts from the hip and has a large magazine, making it forgiving in panic scenarios. However, when compared to the high-impact Vicious, the Cure All feels weak. Its body and headshot damage are noticeably lower, and even though the burst fire is fun, it just doesn’t hit hard enough to justify picking it unless you’re desperate for ammo or want a bit more leniency in aim.
• Pros: High mag size, fun burst mechanic
• Cons: Lower damage, can’t one-shot like Vicious
• Why It’s B-Tier: Unique but lacks the power of better secondaries
Damage Profile:
• Head: 70 (0–20m) / 64 (20–60m)
• Body: 35 / 32
• Limb: 29 / 27
• Fire Rate: 333 RPM
• ADS Speed: 0.15 seconds
Verdict: If you’re looking for an easier-to-use sidearm, the Cold Shoulder or Cure All might serve you well. But for raw efficiency and potential clutch value, they’re clearly a step behind the top-tier secondaries. They’re solid training wheels but eventually outgrown.
FragPunk only offers two melee options at the moment, and while their stats are nearly identical, they each come with slight differences that may appeal to different playstyles.
The Blitzer is your faster-swinging melee weapon. It deals slightly less base damage than the Standard Striker but makes up for it with quicker swings and smoother handling. It’s a good pick if you want to weave melee hits into your movement more fluidly or catch enemies off guard in fast-paced situations.
• Slash: 50 damage (100 on backstab)
• Stab: 75 damage (100 on backstab)
• Charge: 100–150 damage (166–250 on backstab)
• Range: 2m–3.7m
• Dash Length: 1.6m–3.3m
The Standard Striker hits harder per swing but feels slightly slower and heavier in comparison. It deals more damage with basic attacks, especially the slash, but you’ll want to make sure you connect cleanly since you won’t be swinging as often. This weapon is ideal for players who are confident in landing big, deliberate hits.
• Slash: 60 damage (120 on backstab)
• Stab: 80 damage (160 on backstab)
• Charge: 100–150 damage (166–250 on backstab)
• Range: 2.25m
• Dash Length: 1.6m–3.3m
Both weapons will one-shot enemies with a backstab, so the difference really comes down to feel and speed. The Blitzer is more forgiving if you like rapid attacks, while the Standard Striker rewards precision and delivers slightly more damage overall. There’s no definitive winner here—pick whichever feels better with your playstyle.
In FragPunk, every weapon is available to all players right from the start—no unlocks, no paywalls. You get to pick any weapon at the beginning of a match, regardless of your Lancer. But here’s the twist: you can only use each weapon twice per game. After you’ve used a weapon two times and died while holding it, it becomes locked and can’t be selected again from the menu.
However, there’s a way around this—ground loot. Weapons dropped by eliminated players can be picked up mid-round. If you find your favorite weapon on the ground, you can grab it and keep using it, even past the two-use limit. And yes, the weapon stays with you between rounds as long as you survive or hold onto it.
Each gun in FragPunk comes with its own progression path. As you use a weapon, you’ll level it up through 12 stages, eventually unlocking a rare and flashy Diamond skin at the end. Whether you’re grinding for style or bragging rights, every level brings cosmetic rewards tied specifically to that weapon.
Customization goes beyond just skins—FragPunk also lets you personalize your weapons with stickers and charms. You can slap these on in the weapon appearance menu to truly make your gun stand out on the battlefield.
So, while your weapon usage is limited per match, how you style it and when you grab it can make all the difference.
FragPunk may have a limited weapon roster compared to some other shooters, but what it lacks in quantity, it makes up for in style and balance. Whether you’re dominating with the Fever assault rifle, landing crisp headshots with the Highlife sniper, or shredding enemies up close with the Meat Maker shotgun, every weapon feels distinct and fun to use. Each gun has its strengths, and depending on your playstyle, map, and Lancer pick, there’s always something that can fit your needs. With the added twist of limited weapon uses per match and customization options like skins, stickers, and charms, FragPunk keeps gunplay feeling fresh and tactical. No matter what you run with, there’s a weapon in this game that’ll feel like it was made just for you.
Posted On: April 12th, 2025
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