
Fire Giants are one of the most popular monsters to fight in Old School RuneScape, especially for players training combat or working through Slayer tasks. They offer solid experience rates, simple mechanics, and consistent drops, making them a great option for both mid-level accounts and more experienced players looking for relaxed training. In this guide, you’ll find everything you need to know about killing Fire Giants efficiently, including the best locations, recommended gear setups, combat tips, expected XP rates, and what kind of loot you can expect along the way, so you can get the most value out of every trip.

Fire Giants are one of the most common and beginner-friendly Slayer tasks in Old School RuneScape, and they’ve earned that reputation for a reason. With large health pools, simple attack patterns, and no tricky mechanics, they provide steady combat and Slayer experience without demanding perfect gear or high-level knowledge. Despite their size, Fire Giants have fairly low defensive stats, which makes them easy to hit and efficient to farm over long trips. One of their biggest advantages is flexibility: they can be taken down with melee, ranged, or magic, allowing players to train the combat style that best fits their goals. Most players lean toward melee or ranged for faster kills, but overall, Fire Giants remain a reliable and comfortable choice for consistent XP and relaxed Slayer progress.
Fire Giants don’t have strict entry requirements, which makes them accessible to a wide range of accounts, but having the right stats makes a big difference in how smooth the task feels. Players with combat levels in the low 60s can take them on, though kills will be slower and food usage higher. Once your melee or ranged stats reach the mid-60s or above, Fire Giants become much more efficient and comfortable to farm over longer trips. Improving your combat skills before committing to this task will noticeably boost your experience rates and reduce supply costs. Using higher-tier prayers like Piety can further speed things up by increasing damage and accuracy, and while it isn’t required, wearing a Slayer Helm or Black Mask provides a strong boost on task and is highly recommended if you have access to one.
Melee is by far the most popular way to deal with Fire Giants, mainly because it’s simple, cost-effective, and delivers solid experience rates. Lower-level players can get by with rune gear, though expect to burn through food a bit faster. As your stats and budget grow, weapons like the Dragon Scimitar or Abyssal Whip make kills much quicker and more consistent. If you’re planning to pray, gear focused on prayer bonus, such as Proselyte, works extremely well alongside Protect from Melee or Piety, letting you stay longer without constant resupplies. Ranged is also a strong option, especially for safer kills; budget setups like a Magic Shortbow with black d’hide work fine, while higher-level players can melt Fire Giants quickly with a Toxic Blowpipe. Using a Slayer Helm (imbued) or Black Mask is a big upgrade for both combat styles when on task, boosting damage and accuracy noticeably. Bringing super combat or ranging potions will speed things up even more, and prayer potions are useful if you’re relying on overheads. For players with access to a Dwarf Multicannon, placing one in multi-combat areas can massively increase kill speed and Slayer experience, making Fire Giants one of the more efficient tasks to complete.
Experience rates at Fire Giants can look very different depending on your stats, equipment, and whether you’re using extra tools like prayers or a cannon. High-level players running strong melee gear with overhead prayers but no cannon can usually expect around 30k–35k Slayer XP per hour, alongside well over 120k combat XP from constant kills. Adding a Dwarf Multicannon pushes things further, often bringing Slayer experience closer to the 40k-per-hour range, while also stacking ranged XP in the background from the cannon itself. For mid-level accounts using solid but not endgame gear, Slayer XP tends to sit closer to 18k–22k per hour without a cannon, which is still very respectable for a straightforward task. Lower-level setups with basic gear and limited prayer usage will naturally be slower, averaging closer to 12k–14k Slayer XP per hour. Ranged experience varies the most, ranging anywhere from around 10k XP per hour with budget setups to well over 40k XP per hour when using higher-end weapons and efficient positioning. Overall, how fast you gain XP at Fire Giants comes down to how aggressively you play the task—using prayers, upgrading gear, and deploying a cannon all make a noticeable difference in both speed and resource usage.

Fire Giants are spread across several areas in Gielinor, but a few locations clearly stand out depending on how you prefer to train. The Stronghold Slayer Cave near Nieve is the go-to option for most players thanks to its dense spawns, easy access to a bank, and full cannon support, making it perfect for fast Slayer tasks and high XP rates. If you’re looking for a more laid-back experience, the Catacombs of Kourend are a strong alternative. While cannons aren’t allowed, the multi-combat layout works well for aggressive melee or ranged setups and comes with valuable extra drops like ancient shards and dark totems, which add long-term value to each task. Other spots include the Waterfall Dungeon, which is available earlier on but lacks convenience, and the Deep Wilderness Dungeon, a risky but viable choice for Wilderness Slayer. Choosing the best location comes down to your playstyle, risk tolerance, and how much effort you want to put into travel—teleports like Slayer Rings, Xeric’s Talisman, or a well-set Player-Owned House can dramatically cut down travel time and make the task far smoother.
Fire Giants aren’t farmed for big profits, but their drops are steady and predictable. Most of the loot comes from common mid-tier items like rune scimitars, fire battlestaves, herbs, steel bars, and raw coins, which add up slowly over the course of a task. They also drop Big Bones, giving you the option to bank them for Prayer training or simply bury them for extra experience on the spot. When fighting Fire Giants in the Catacombs of Kourend, there’s an added bonus in the form of ancient shards and dark totem pieces, which can turn into long-term value rather than immediate cash. Overall, gold per hour is fairly low compared to dedicated money-making Slayer monsters, but Fire Giants still make sense for ironmen and players who care more about combat and Slayer experience than profit. If pure GP is the goal, tasks like Gargoyles or Brutal Black Dragons are far better choices.
Fire Giants remain one of the most reliable and beginner-friendly Slayer tasks in Old School RuneScape. They offer a solid balance of combat experience, low effort mechanics, and wide accessibility, making them a great choice for both mid-level accounts and players pushing their Slayer level higher. While the profit is modest, the consistent XP, flexible combat styles, and multiple viable locations make Fire Giants an efficient and stress-free task to complete. Whether you’re training melee, ranged, or simply looking for a straightforward Slayer assignment, Fire Giants deliver steady progress without unnecessary complexity, which is exactly why they continue to be a popular choice across all account types.
Posted On: January 11th, 2026
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