The latest version of Arena mode is now live in League of Legends, bringing exciting new strategies for players to experiment with. Alongside major gameplay improvements, quality-of-life updates, and fresh features, the developers have introduced a variety of new mechanics that encourage players to explore different playstyles in each match. One of the most important aspects of Arena is the Augment system, which allows players to enhance their champions with unique buffs. In this article, we’ll break down all the Silver Augments available in the current iteration of Arena, helping you understand which ones can give you the edge in battle.
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• Receive 3 hats per round.
• This augment is granted only when Parasitic Mutation or Symbiotic Mutation attempts to copy an augment that is already equipped or invalid for the champion.
ADAPt
• Converts all bonus attack damage into ability power at a rate of 1 AP per 0.6 bonus AD. Additionally, your ability power increases by 15%.
Blunt Force
• Increases your attack damage by 15%.
Buff Buddies
• Grants Crest of Cinders (Red Buff) and Crest of Insight (Blue Buff) permanently.
Cannon Fodder
• At the beginning of each combat phase, launch yourself from a catapult.
• The catapult remains active for up to 20 seconds before expiring.
Castle
• Replaces Flee with Castle.
• Castle: Dash to your ally’s position while they do the same, swapping places with them. After swapping, you gain 60% bonus movement speed for 4 seconds.
Clothesline
• Forms a tether between you and your ally, which continuously burns enemies it touches, dealing 5 – 75 magic damage (scaling with level) every 0.25 seconds. The tether has a width of 50 units.
Contract Killer
• At the start of combat, marks an enemy champion. The marked target takes 15% increased damage from your team and has a bounty of 150 gold. If the target dies, the mark disappears and grants the bounty to you and your ally.
Deft
• Grants 60% bonus attack speed.
Dematerialize
• Getting a takedown on an enemy champion permanently grants 9 bonus AD or 15 AP (adaptive). This can be triggered once per champion per round.
• If this is your second augment, you gain 18 bonus AD or 30 AP (adaptive) instead.
Desecrator
• Immobilizing an enemy champion generates 5 Curse stacks and deals bonus true damage based on the number of stacks accumulated during the current round. You can build up to 30 (+10 per Curse augment equipped) Curse stacks per round.
• Permanently gains bonus armor and magic resistance equal to 20% of all Curse stacks generated.
Dive Bomber
• Your team’s first death each round triggers an explosion at the fallen champion’s location, dealing true damage equal to 20% of the target’s max health to enemies within 500 units.
Don’t Blink
• Deals 1% increased damage for every 10 movement speed you have more than your opponent.
Don’t Chase
• Grants and activates Singed’s Poison Trail (Q).
• Poison Trail: Grants ghosting and constantly generates a toxic cloud behind you that lingers for 3.25 seconds. The cloud poisons enemies, dealing 3.75 – 37.5 magic damage (based on level) (+5% bonus AD) (+2.5% AP) every 0.25 seconds over 2 seconds.
Erosion
• Each instance of damage to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a maximum 30% resistance reduction.
EscAPADe
• Converts all ability power into bonus attack damage at a rate of 1 bonus AD per 1.66 AP. Also, increases total AD by 10%.
Executioner
• Deals 15% increased damage to enemies below 50% HP.
• Getting a takedown resets the cooldown of all your basic abilities.
Fallen Aegis
• At the start of each combat phase, gain Morgana’s Black Shield, which grants a shield for 12 seconds, absorbing 50 – 350 magic damage (scaling with level) and providing crowd control immunity while active.
• The shield duration refreshes once the initial combat delay ends.
Fire Sale
• Upon selection, all your items are sold at the shop for 100% of their gold value (Starter Items & Boots: 500 gold, Legendary Item: 2500 gold, Prismatic Item: 3750 gold).
• Certain items like Needlessly Large Rod, Golden Spatula, Wooglet’s Witchcap, and consumables are not affected. Heartsteel is also exempt if you have the “Steel Your Heart” quest augment.
Firefox
• Automatically casts Ahri’s Fox-Fire (W), granting 40% bonus movement speed (decays over 2 seconds) and summoning 3 flames that orbit for 2.5 seconds. The flames target the nearest visible enemy within 550 units, dealing 45 – 200 adaptive damage (scaling with level) (+25% bonus AD) (+25% AP).
• Damage is reduced for enemies hit by multiple flames.
First-Aid Kit
• Grants 20% increased healing and shield power.
Flashbang
• Using Flash triggers an explosion at the blink location, dealing 70 – 240 magic damage (scaling with level) (+70% AD) (+60% AP) and slowing enemies by 35% for 1.25 seconds.
• Additionally, Flash resets every round.
Frost Wraith
• Automatically casts Lissandra’s Ring of Frost (W), creating a cold pulse within 450 radius that roots enemies for 1.25 seconds (6.5 second cooldown).
Frozen Foundations
• Replaces Flee with Frozen Foundations.
• Frozen Foundations: Summons a wall of ice at a target location for 5 seconds, knocking enemies aside upon impact. The wall is 500 units wide, knocking champions back 120 units and non-champions 250 units.
Infernal Soul
• Grants Infernal Dragon Soul.
Juice Box
• Each round, you and your ally automatically receive a Juice, which is consumed at the start of combat.
Juice Press
• All juices in your shop and your ally’s shop cost 50% less (250 gold) and provide enhanced effects:
• Cappa Juice: Gain 2 additional hats.
• Juice of Haste: Grants 20% bonus movement speed.
• Juice of Power: Provides 15% armor and magic penetration.
• Juice of Vitality: Increases healing and shielding power by 25%.
Leg Day
• Gain 50 bonus movement speed and 40% slow resistance.
That wraps up all the Silver Augments currently available in League of Legends: Arena! Whether you’re looking for raw damage, mobility, sustain, or game-changing mechanics, these augments offer plenty of ways to customize your champion and strategy. Some provide straightforward stat boosts, while others introduce unique abilities that can completely change how you approach fights. The key to mastering Arena mode is experimenting with different augments, finding what works best for your playstyle, and adapting to the ever-changing matchups. No matter your choice, there’s always a way to outplay your opponents. So, jump into Arena, test out these augments, and most importantly—have fun!
Posted On: March 18th, 2025
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