
Reaching Town Hall 11 in Clash of Clans unlocks some of the most powerful troops, spells, and strategies in the game, giving players access to devastating armies that can dominate both farming and war attacks. At this stage, you’ll have the Grand Warden at your disposal along with stronger troops like Bowlers, Electro Dragons, and Miners, opening the door to a wide variety of army comps. But with so many options available, it can be tough to know which armies work best for different situations. In this guide, we’ll break down the best armies for Town Hall 11, showing you the most effective attack strategies to farm resources, win Clan Wars, and push trophies efficiently.

The Pekka and Bat Party strategy is a powerful but slightly advanced attack that can tear through even well-defended TH11 bases once mastered. This army relies on a strong ground push supported by a deadly wave of Bats to finish the job. Start your attack by placing the Golems across one side of the enemy base, each backed up by Wizards to clear out trash buildings and create a funnel. Deploy your Pekkas and Bowlers behind the tankiest Golem path, and support them with Wall Breakers to break into the core—saving a few Wall Breakers for backup in case of heavy defenses. Use the Jump Spell when your main force stalls at walls, and activate Hero abilities strategically to maintain momentum. Once the core defenses are weakened and about half the base is cleared, unleash your Bat Spells on the opposite side, aiming for areas where key air defenses are vulnerable. Freeze Spells are critical here—use them on air-targeting defenses like Wizard Towers or Infernos to protect your Bats. With proper timing and placement, this army can wipe out an entire base while keeping your opponent’s defenses overwhelmed from multiple angles.

This army leans on raw aggression with Super Barbarians as the main damage dealers, supported by Super Wall Breakers to crack open the base quickly. While it’s a bit expensive in Dark Elixir and takes longer to train, the payoff is a fast-paced strategy that can overwhelm opponents when executed well. To start, deploy groups of three or four Super Barbarians at a time, backing them up with Wizards, Minions, or a Baby Dragon to handle extra cleanup. Send in Super Wall Breakers periodically to open key compartments and keep the Barbarians flowing into the core. The Lava Hound works as a tank against air defenses, drawing fire while your ground army pushes through. Spells are what really elevate this strategy—use Invisibility and Clone Spells to either protect or duplicate your strongest units at critical moments, and drop Rage to maximize the Barbarians’ burst damage. While this approach requires careful spell timing, when used correctly it allows your swarm of Super Barbarians to tear through bases with sheer force.

This army mix blends the brute force of Valkyries with the destructive power of Dragons, making it both effective and beginner-friendly. Start by eliminating the enemy’s Eagle Artillery with your Lightning Spells to ease the pressure on your army. Next, send in the Golem backed by Healers to tank incoming damage, and use Wall Breakers to punch through the first layer of defenses. Once the path is open, unleash your Valkyries to storm the core and shred clustered buildings with their whirlwind strikes—don’t forget to drop the lone Barbarian for funneling or cleanup support. On another side of the base, deploy your Dragons and Electro Dragons alongside Giants and a Healer to create a second powerful push. Position your Heroes with whichever group is closest to the Town Hall to secure a quick takedown. If you have the Grand Warden, time his Eternal Tome ability just before the Town Hall’s Giga Bomb explodes, keeping your troops safe and ensuring the attack maintains momentum. With solid timing and placement, this dual push strategy can crush even well-defended TH11 bases.

When you want a simple yet powerful strategy at Town Hall 11, Dragon Spam is one of the most reliable options. This army relies purely on the strength of Dragons supported by Lightning Spells, making it easy to execute without much micromanagement. To start, use your Lightning Spells to wipe out the enemy’s Eagle Artillery, as it poses the biggest threat to your troops. If the base doesn’t have one, focus your spells on key air defenses instead. Once that’s handled, drop all your Dragons in a line to create a wide push across the base, overwhelming defenses with their sheer numbers. Follow up with your Heroes after the Dragons have drawn enemy fire to maximize their survival and damage output. While this strategy doesn’t always guarantee a three-star result, it’s perfect for farming resources or securing quick two-star victories, making it a consistent and low-effort choice for TH11 players.

Zap Dragons remain one of the most effective and beginner-friendly strategies at Town Hall 11, offering both power and reliability. The idea is simple: use Lightning and Earthquake Spells to wipe out two key Air Defenses before your main attack begins. Target the Air Defenses that are furthest from the Eagle Artillery, so your Dragons can be deployed closer to it and destroy it quickly. Once those defenses are gone, send in your Dragons with Balloons behind them to deal extra damage to defenses while staying protected. The Electro Dragon adds chain damage support, while Rage and Freeze Spells help your push stay strong against core defenses. With the Stone Slammer carrying even more Balloons from your Clan Castle, this army can steamroll through bases when executed properly. It’s a straightforward yet deadly strategy, perfect for players who want consistent two-star or even three-star results at TH11.

Electro Dragon Spam is one of the most straightforward yet devastating TH11 strategies, built entirely around the raw power of E-Dragons. Their chain lightning attack can jump between nearby buildings, melting clusters of defenses in seconds, which makes them perfect for wiping out bases with tightly packed layouts. To pull this off, start by creating a funnel—drop your Barbarian King on one side and a lone Electro Dragon on the other to clear outside structures. Once the path is set, send in a few Balloons first to trigger traps, then unleash the full wave of Electro Dragons with your Grand Warden and Stone Slammer leading the charge. Use Rage Spells to boost their slow attack speed and Freeze Spells to shut down Air Sweepers, Infernos, or Eagle Artillery at the right moment. While this army can crush bases quickly, its biggest weakness is the Electro Dragon’s slow pace, meaning mistimed spells or poor funneling can cause them to drift off and lose momentum. When executed correctly, though, this strategy can shred bases and secure consistent high-star attacks.

The Queen Charge Hybrid remains one of the strongest and most reliable TH11 armies, but it does take some practice to master. The idea is to use a Queen Charge with Healers to carve out a chunk of the base, creating a clear path for your main force. Once the Queen is safely funneled in with the help of Super Wall Breakers, Jump, and Rage Spells, she can eliminate key defenses like the Eagle Artillery, enemy Queen, or Clan Castle troops. After that, you unleash the Hybrid—an even mix of Hog Riders and Miners. Since both troops ignore walls, they sweep through the base quickly, with Miners handling heroes and traps while Hog Riders zero in on defenses. The Flame Flinger plays an important support role, chipping away at corners with minimal risk, and Baby Dragons or Balloons can be used to clear off small threats that might stop it. With the Grand Warden backing the Hybrid and Heal Spells keeping everything alive through splash damage, this composition becomes incredibly hard to stop. It’s a tricky strategy at first, but once you learn the timing, it’s one of the most consistent ways to earn three stars at Town Hall 11 and beyond.

Queen Charge LavaLoon is a high-skill strategy that rewards precision and patience, making it one of the strongest air-based attacks at Town Hall 11. The setup starts with the Queen Charge, supported by Healers, to carve out a section of the base and remove threats like the Eagle Artillery, Air Defenses, and Clan Castle troops. Using Rage, Jump, or Super Wall Breakers ensures the Queen pushes deep into the base, while the Barbarian King and a Baby Dragon are used to create a clean funnel. Once the Queen has cleared her targets, the second phase begins with Lava Hounds leading the charge for Balloons, supported by the Grand Warden’s Eternal Tome to keep them alive through heavy fire. Haste Spells speed up the Balloons so they can shred defenses quickly, while Minions trail behind to clean up remaining structures. This attack is especially effective against spread-out bases since the Queen can safely pick off key compartments while the LavaLoon handles the rest. It’s a demanding strategy that takes practice, but when executed properly, it’s one of the most reliable three-star methods at TH11.

At Town Hall 11, the Mass Witches strategy becomes a powerhouse thanks to the addition of Ice Golems and Bat Spells, creating a deadly mix of tanking, splash control, and endless skeleton swarms. The core of this attack revolves around overwhelming bases with sheer numbers, while carefully freezing defenses that can wipe out large groups, like Multi-Target Infernos and Wizard Towers. The best approach is to target the side of the base closest to the Eagle Artillery, eliminating it quickly before it causes too much damage. Start by deploying Ice Golems to soak up incoming fire, followed by your Heroes, Log Launcher, and a wave of Witches, Bowlers, and Wizards to support. The Log Launcher clears a path through the walls, allowing your army to pour into the center while skeletons flood the base. The key to success is timing your Freeze Spells to disable splash defenses so the Witches’ skeletons can snowball uncontested. Once those critical defenses are gone, Bat Spells can be placed in safer areas to sweep through remaining structures. Easy to pick up but highly effective when executed correctly, Mass Witches is one of the most reliable and destructive armies for TH11.

Few strategies at Town Hall 11 are as brutally efficient as pure Valkyrie Spam. With 32 Valkyries backed by 10 Lightning Spells, this composition thrives on sheer speed and destructive power in Clash of Clans. The key is to eliminate the Eagle Artillery first with your Lightning Spells, or if the enemy doesn’t have one, use them to clear high-value defenses blocking the path to the Town Hall. Once the defenses are softened, start dropping Valkyries in controlled waves rather than all at once. This prevents them from getting distracted by outside buildings and ensures they carve a direct path into the core of the base. Their whirlwind axe attacks can shred through clustered defenses and walls in seconds, especially when deployed in rapid succession. As the raid progresses, bring in your Heroes to provide extra support and tanking. If you’re running the Grand Warden, save him for the final wave so his Eternal Tome ability can keep the Valkyries alive during the heaviest defensive fire, especially when pushing into the Town Hall. Simple to execute yet devastatingly effective, Valkyrie Spam is a go-to option for players who want fast, reliable three-stars without overcomplicating their attack plan.
To wrap it up, Town Hall 11 offers a wide range of powerful army compositions that can fit almost any playstyle in Clash of Clans, from the simplicity of Dragon Spam to the precision of Queen Charge strategies. Whether you prefer air-heavy attacks with Electro Dragons and Balloons or ground dominance with Valkyrie Spam and Pekka-based lineups, mastering these armies can make a huge difference in both Clan Wars and farming. The key is to practice each setup, learn the right spell timing, and adapt your attack based on the enemy’s base layout. With the right army and execution, dominating at TH11 becomes much easier and far more rewarding.
Posted On: October 3rd, 2025
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