
Builder Base troops are exclusive units designed only for the Builder Base in Clash of Clans, and they play very differently from anything in the Home Village. These troops are built around quick attacks, smart positioning, and unique abilities that reward good timing rather than brute force. You unlock them by upgrading the Builder Barracks, and their strength increases through upgrades in the Star Laboratory. While some of them may look similar to classic troops, their behavior, targeting, and special mechanics are often completely different. In this guide, we break down all 12 Builder Base troops, explain what makes each one unique, and help you understand how they perform in real battles so you can build stronger attack strategies and climb faster.

The Raged Barbarian is the very first troop you unlock in the Builder Base, and he sets the tone for how fast and aggressive Builder Base attacks can be. He’s essentially the Builder Base take on the classic Barbarian, but with a much bigger focus on burst damage. Once he reaches level 2, his Rage ability activates right after deployment, giving him a short window of increased movement speed and damage that lets him shred early defenses and buildings almost instantly. He doesn’t lock onto any specific structure, but if enemy units from Guard Posts or troops like Zappies get too close, he’ll quickly switch targets and fight them instead. This makes him useful not just for clearing buildings, but also for soaking up pressure and protecting more fragile troops when used at the right moment.

The Sneaky Archer becomes available once you upgrade the Builder Barracks to level 2, and she introduces a much more tactical playstyle to the Builder Base. She’s a ranged ground troop that attacks with a crossbow and relies on stealth rather than raw durability. After reaching level 2, her Cloak ability activates when she’s deployed, making her invisible to defenses for a short time and letting her slip deep into a base to pick off key buildings before anything can react. She doesn’t lock onto specific structures, but if enemy units like Guard Post troops show up, she’ll immediately switch focus and fight back instead of continuing to snipe buildings. While her invisibility is powerful, it’s not perfect—splash damage and chain attacks can still hit her, so spreading her out and timing deployments carefully is important if you want her to survive and get full value.

Unlocked as the third troop in the Builder Barracks, the Boxer Giant fills the role of a true frontline tank in the Builder Base. He naturally targets defensive buildings first, using his massive health pool to walk straight into danger and draw fire away from your more fragile units. His opening Power Punch delivers a strong first blow, helping him break through key defenses faster than a standard Giant. Once upgraded further, he gains Boxer Block at level 4, which briefly makes him immune to damage and lets him survive situations that would normally wipe other tanks. Thanks to his durability and defensive focus, the Boxer Giant is perfect for leading an attack, soaking up shots, and creating safe space for Archers, Barbarians, or other damage dealers to clean up behind him.

Unlocked at Builder Barracks level 4, the Beta Minion is the Builder Base’s first air unit and introduces a whole new way to attack. He hovers above the battlefield and hurls Dark Elixir projectiles at enemies from range, allowing him to bypass walls entirely. His Power Shot ability strengthens his initial attacks by giving them extra reach and bonus damage, which makes him especially effective at picking off exposed defenses early in a fight. While he doesn’t have much health and can fall quickly to air-targeting defenses, his fast movement and flying pathing make him great for hit-and-run damage. The Beta Minion shines when used behind tanky ground troops or on more open bases, where his early burst can remove key targets before defenses lock onto him.

Unlocked at Builder Barracks level 5, the Bomber fills a crucial role by opening up enemy bases. He throws explosive bombs from range and deals massive bonus damage to walls, making him one of the most reliable ways to break through heavily compartmentalized layouts. Once upgraded, his Bouncing Bomb ability allows each throw to hit twice, letting him damage walls and nearby buildings at the same time. This makes him especially strong against tight clusters of structures where splash value matters. The downside is his low durability, so he performs best when protected by tankier troops like Boxer Giants. Used correctly, the Bomber sets the stage for the rest of your army by creating clean entry points and softening key areas of the base.

Unlocked at Builder Barracks level 6, the Baby Dragon is a flexible air unit built around burst damage and positioning. His passive Tantrum kicks in when he isn’t near other air troops, boosting both his attack speed and damage, which makes him extremely strong on isolated paths of the base. On top of that, his Fiery Sneeze ability fires a short cone of flames once per battle, letting him quickly wipe out clustered buildings or weakened defenses. This combination makes him perfect for solo lane pressure or split air attacks where spacing matters. Bases that lack strong air coverage can crumble quickly to a well-placed Baby Dragon, especially when he’s allowed to stay separated and fully enraged.

Unlocked at Builder Barracks level 7, the Cannon Cart is a high-skill siege unit built around adaptability. It can shift between two attack styles during a fight: a mobile cannon form with solid range, or a stationary mortar form that fires long-range splash shots. This lets you decide on the fly whether you want safe chip damage from afar or steady pressure while advancing through the base. The downside is durability, as the Cannon Cart can fall quickly if left exposed, so positioning matters a lot. When used carefully, its dual modes make it one of the most versatile and rewarding troops in the Builder Base, especially for players who like planning precise attack paths.

Unlocked at Builder Barracks level 8, the Night Witch brings constant pressure through numbers rather than raw damage. She attacks from range while regularly summoning Bats that rush defenses and buildings on their own. Once per attack, her special Bat Swarm ability can be triggered to release a large wave of Bats, quickly overwhelming areas that lack proper air splash coverage. She doesn’t lock onto specific targets, but her real strength comes from staying alive long enough to keep the Bat count growing. While splash defenses can shut her down fast, a protected Night Witch can completely spiral out of control and dismantle a base through sheer swarm power.

Unlocked at Builder Barracks level 9, the Drop Ship is a flying support unit built around distraction and pressure rather than direct damage. It focuses on defensive buildings and periodically releases Skeletons as it attacks. Its one-time Skeleton Bomb ability drops from the air, breaking through Walls on impact and spawning a large group of Skeletons that immediately rush nearby targets. This turns the Drop Ship into a siege-style air unit that creates chaos for defenses to deal with. It shines when paired with ground troops that benefit from the Skeletons soaking damage, giving your main army room to push deeper into the base while defenses are distracted.

Unlocked at Builder Barracks level 10, the Power P.E.K.K.A is the final and most destructive troop in the Builder Base lineup. Previously known as the Super P.E.K.K.A, this unit is built to smash through heavily defended sections with raw power. Her signature Overcharge ability allows her to leap forward and explode, dealing massive area damage, or automatically detonate when she’s defeated, ensuring value even at the end of a push. With huge health and brutal single-target hits, she performs best when funneled into narrow paths or supported by distraction troops. Smart timing of her ability can wipe out clustered defenses, while careless bases often crumble once she reaches their core.

Unlocked at Builder Barracks level 11, the Hog Glider is a hybrid air-to-ground troop designed to disrupt defenses before your main push connects. It swoops in from above and slams directly into defensive structures, briefly disabling them once its stun ability is available. After completing its dive—or when it’s taken down—the Glider breaks apart and releases a Hog Rider, who immediately continues the attack on foot. This makes it incredibly effective for shutting down dangerous defenses at key moments while still applying pressure afterward. Used alongside tanky units, the Hog Glider shines as an opener that creates space, interrupts threats, and keeps the momentum going even after the initial impact.

Unlocked at Builder Barracks level 12, the Electrofire Wizard is the most advanced troop in the Builder Base and one of the most flexible. He can be manually switched between two attack styles mid-battle: Inferno Mode, which focuses a ramping beam on a single target to melt high-health defenses, and Electro Mode, which sends lightning arcs through multiple buildings for efficient area damage. This dual-mode design lets you adapt to whatever the base throws at you, whether you need to break a tough core or wipe clustered structures. While he demands good positioning and smart timing to get full value, players who master his mode swapping can completely control the flow of an attack in high-level Builder Base fights.
You gain access to additional Builder Base troops by upgrading the Builder Barracks. Each new level unlocks a different unit, expanding your attack options as you progress.
All Builder Base troop upgrades are handled in the Star Laboratory, which works separately from the Home Village Laboratory.
No. Builder Base troops are exclusive to the Builder Base and cannot be trained or used in the Home Village under any circumstances.
If Guard Post troops or Zappies spawn, your units will immediately switch focus from buildings to enemy troops until the threat is eliminated.
It depends on the troop. Some units allow manual ability use during battle, while others trigger their abilities automatically or rely on passive effects.
Builder Base troops bring a completely different feel to Clash of Clans, focusing more on timing, positioning, and ability usage rather than raw numbers. Each unit has a clear role, whether it’s tanking damage, breaking walls, stunning defenses, or cleaning up with splash or chain damage. Understanding how and when to use each troop is what separates average attacks from consistent high-percentage hits in the Builder Base. As you upgrade your Builder Barracks and Star Laboratory, experimenting with different troop combinations and abilities will help you adapt to changing base layouts and metas. Mastering these troops isn’t about spamming one strategy, but learning how every unit fits into the bigger picture of fast, tactical Builder Base battles.
Posted On: February 2nd, 2026
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