Every Hero Perk in Overwatch 2

Every Hero Perk in Overwatch 2

Overwatch 2’s new Perks system, introduced in Season 15, brings a major twist to how every match plays out. First revealed during the February 2025 Spotlight, Perks give each hero unique passive upgrades that unlock mid-game based on your performance. Whether you’re landing key eliminations, healing teammates, or building up ult charge, your actions now directly fuel perk progression. Each hero comes with a set of Minor and Major Perks to choose from, allowing for customized playstyles and deeper strategy. Understanding what each hero’s perks do—and which ones work best in different situations—can make all the difference in your matches. In this guide, we break down every hero’s perks in Overwatch 2 so you can find the perfect synergy for your favorite picks and start taking full advantage of this new system.

Overwatch 2 Perks Explained

perks overwatch 2
Perks in Overwatch 2 are a brand-new mechanic introduced in Season 15 that adds more strategy and flexibility to each match. Available in both Quick Play and Competitive modes, every hero begins a match at Level 1 with no perks. As you contribute to your role—whether it’s dishing out damage, healing teammates, earning eliminations, or building up your Ultimate—you’ll gain XP toward leveling up. Hitting Level 2 lets you choose a Minor Perk to enhance your hero’s performance, while reaching Level 3 unlocks a Major Perk that can significantly impact your playstyle. Each hero has their own unique set of perks, offering buffs like increased damage, improved healing, faster cooldowns, or even new utility. However, switching heroes resets your perk progress, so you’ll need to weigh the benefits of swapping mid-game against the power you’ve built up. Picking the right perks and knowing when to commit or switch can turn the tide of a match and unlock new synergies with your team.

Every Tank Hero Perk In Overwatch 2

tank perks overwatch 2
Wrecking Ball
Minor Perks:
Steamroller – Roll impacts deal 100% more damage to Tanks.
Pack Rat – Health Packs heal an additional 100 health.
Major Perks:
Hang Time – Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
Transfer Efficiency – Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and increases ally health gained by 33%.

Mauga
Minor Perks:
Kinetic Bandolier – Overrun reloads up to 150 ammo while charging.
Two Hearts – While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second.
Major Perks:
Firewalker – Overrun ignites enemies hit.
Combat Fuel – Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth.

Reinhardt
Minor Perks:
Crusader's Resolve – While using Barrier Field, your passive health regeneration triggers 50% sooner.
Fiery Uptake – Barrier Field is healed for 100% of Fire Strikes damage dealt.
Major Perks:
Shield Slam – While Barrier Field is active, use Left Click to damage and knockback enemies.
Crushing Victory – Charge damage grants temporary overhealth for 50% of the damage dealt.

Sigma
Minor Perks:
Kinetic Cycle – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown.
Massive Impact – Accretion’s knockdown duration increases to up to 3 seconds based on travel distance.
Major Perks:
Hyper Strike – Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
Levitation – Activate and hold Double Jump to briefly levitate upward.

Doomfist
Minor Perks:
One Two – Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.
Survival of the Fittest – The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Major Perks:
Seismic Empowerment – Hitting three or more enemies with Seismic Slam empowers Rocket Punch.
Power Matrix – Power Block absorbs projectiles for the first second of its duration.

Hazard
Minor Perks:
Off The Top – Violent Leap’s Slash deals 30% more damage to enemies above 250 health.
Reconstitution – Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.
Major Perks:
Anarchic – Spike Guard’s spikes gain 25% Lifesteal.
Deep Leap – Violent Leap’s range is increased by 20%.

Winston
Minor Perks:
Short Circuit – Tesla Cannon deals 30% more damage to deployable objects.
Heavy Landing – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne.
Major Perks:
Chain Lightning – Fully charged Secondary Fire hits bounce to up to 2 additional targets.
Revitalizing Barrier – Barrier Projector heals allies within it for 30 health per second.

Junker Queen
Minor Perks:
Rending Recall – Recalling Jagged Blade from a stuck target refreshes its wound.
Battle Shout – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%.
Major Perks:
Deep Wounds – Scattergun hits extend your wound durations on those enemies by .25 seconds.
A Savage Satiation – Carnage’s impact damage gains 100% lifesteal.

Roadhog
Minor Perks:
Scrap Hook – Chain Hook hits reload 2 ammo.
Hog Toss – Pig Pen’s throw range is increased by 50%.
Major Perks:
Invigorate – Take A Breather rapidly increases Roadhog’s movement speed by 30%.
Hogdrogen Exposure – Take A Breather also heals nearby allies for 50% of its healing.

Zarya
Minor Perks:
Jump-Ups – Secondary Fire’s self-knockback is increased by 75%.
Graviton Crush – Graviton Surge deals up to 30% of enemy max health as damage over time.
Major Perks:
Energy Lance – Particle Cannon’s beam pierces enemies while over 50 energy.
Spotter – Projected Barrier activates ally health regeneration and increases their movement speed by 15%.

Orisa
Minor Perks:
Fleeting Bulwark – Fortify briefly grants an additional 100% decaying overhealth when activated.
Heat Dissipater – Critical hits from your primary fire refund heat.
Major Perks:
Charged Javelin – Energy Javelin can be charged to increase projectile speed and knockback. Pierces enemies at full power.
Projected Barrier – Javelin Spin is replaced with a barrier.

Ramattra
Minor Perks:
Void Surge – Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.
Prolonged Barrier – Void Barrier’s duration is increased by 25%.
Major Perks:
Nanite Repair – Ramattra is healed for 50 health per second while within Ravenous Vortex.
Vengeful Vortex – While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward.

D.Va
Minor Perks:
Bunny Stomp – Call Mech’s damage radius is increased by 50%.
Ejection Suit – Eject grants 75 temporary overhealth.
Major Perks:
Shield System – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
Heavy Rockets – Micro Missiles are swapped for Heavy Rockets, which fire fewer projectiles with increased damage and explosion size.

Every DPS Hero Perk In Overwatch 2

dps perks overwatch 2
Tracer
Minor Perks:
• Blink Packs – Picking up health packs restores 1 Blink charge.
• Blast From the Past – Increases Pulse Bomb’s explosion radius by 50%.
Major Perks:
• Flashback – Recall instantly restores all Blink charges.
• Quantum Entanglement – Recall provides 50 overhealth that decays over time.

Soldier: 76
Minor Perks:
• Recycled Pulse Munitions – Damaging enemies with Helix Rockets reloads 15 ammo.
• Field Emergency – Biotic Field heals 100% more when used on critically wounded allies.
Major Perks:
• Stim Pack – Using Biotic Field as a Stim Pack boosts reload and fire rate by 30% but disables healing for 4 seconds.
• Agility Training – Sprint speed increases by 20% and allows reloading while running.

Cassidy
Minor Perks:
• Past Noon – Deadeye refunds 30% of its ultimate charge if fully expired.
• Quick Draw – Fan the Hammer can now critically hit and is manually aimed.
Major Perks:
• Gun Slingin’ – Critical hits reduce Combat Roll’s cooldown by 3 seconds.
• Bang Bang – Launches a second Flashbang with reduced damage and longer range.

Echo
Minor Perks:
• Enhanced Duplication – When using a cloned ultimate, Duplicate extends by 3 seconds.
• Friendly Imaging – Duplicate can now target allies.
Major Perks:
• Full Salvo – Sticky Bombs fire 50% more projectiles with slightly less damage.
• High Beams – Getting a kill with Focusing Beam resets Flight’s cooldown.

Mei
Minor Perks:
• Permafrost – Ice Wall gains 2 seconds on duration and cooldown.
• Chilling Reach – Primary fire range is extended by 30%.
Major Perks:
• Cryo-Storm – While in Cryo-Freeze, enemies nearby take 70 damage per second and are slowed.
• Biting Cold – Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking to 30%.

Ashe
Minor Perks:
• Rapid Fire – Unscoped shots fire 30% faster but with 15% less damage.
• Sidewinder – Coach Gun has 20% more knockback on enemies and herself.
Major Perks:
• Viper’s Sting – Two back-to-back scoped shots reload 2 bullets and deal 25 bonus damage.
• Airburst – Dynamite thrown mid-air has a 40% larger blast and restores 3 ammo.

Junkrat
Minor Perks:
• Aluminum Frame – Steel Trap can be thrown 50% farther.
• Nitro Boost – RIP-Tire gains a quick speed boost using Shift, but deals less damage.
Major Perks:
• Tick Tock – Concussive Mine arms faster and hits harder with bigger range and durability.
• Frag Cannon – Increases projectile speed by 40%, reduces max ammo by 1.

Sombra
Minor Perks:
• CTRL ALT ESC – When teleporting at low health, begin passive healing.
• Viral Efficacy – Virus cooldown drops 3 seconds if infected enemies die.
Major Perks:
• Stack Overflow – Hack silence lasts twice as long but loses 30% range.
• White Hat – Hack can heal allies for 100 health over 2 seconds.

Hanzo
Minor Perks:
• Sonic Disruption – Sonic Arrow disables nearby Health Packs for 12 seconds.
• Scatter Arrows – Storm Arrows split on bounce and ricochet twice more.
Major Perks:
• Yamagami Technique – Wall Climb slashes Lunge cooldown by 250%.
• Dragon Fury – Primary fire hits grant 25% increased fire rate for 1 second.

Reaper
Minor Perks:
• Soul Reaving – Defeated enemies drop Soul Globes that heal 50 HP.
• Death’s Shadow – Shadow Step auto-reloads and gains 25% more range.
Major Perks:
• Ravenous Wraith – Exit Wraith Form to gain 40% more lifesteal for 3 seconds.
• Dire Triggers – Alt fire unleashes a long-range shotgun volley.

Widowmaker
Minor Perks:
• Focused Aim – Scoped shots charge faster during Infra-Sight.
• Scoped Efficiency – Scoped shots cost only 3 ammo.
Major Perks:
• Deadly Deux – Enables two Venom Mines with 50% more damage.
• Escape Plan – Scoped hits cut Grappling Hook cooldown by 4 seconds.

Sojourn
Minor Perks:
• Overcharged – While Overclock is active, max Railgun energy increases by 50.
• Extended Mag – Primary weapon holds 15% more ammo.
Major Perks:
• Adhesive Siphon – Disruptor Shot sticks to enemies and powers Railgun faster.
• Dual Thrusters – Adds another Power Slide charge and changes vertical boost to horizontal.

Pharah
Minor Perks:
• Helix Shields – Converts 75 HP to shields.
• Drift Thrusters – Allows movement during Barrage.
Major Perks:
• Fuel Stores – Jet Dash gives 50% more fuel and increases max fuel.
• Concussive Implosion – Reverses Concussive Blast to pull enemies inward.

Symmetra
Minor Perks:
• Sentry Capacity – Deploy one extra Sentry Turret.
• Advanced Teleportation – Teleporter’s max range extended by 50%.
Major Perks:
• Perfect Alignment – Beam gains range with each charge level.
• Shield Battery – Gain 20 shield per second near Teleporter.

Genji
Minor Perks:
• Acrobatics – Swift Strike resets double jump cooldown.
• Dragon’s Thirst – Dragonblade swings heal 30% of damage dealt.
Major Perks:
• Meditation – Deflect restores 25 HP per second.
• Blade Twisting – Swift Strike does bonus damage after a kill.

Torbjorn
Minor Perks:
• Craftsman – Forge Hammer repairs ally armor. Turret healing increased 25%.
• Fully Loaded – Overload refills Rivet Gun’s ammo instantly.
Major Perks:
• Anchor Bolts – Turret sticks to ceilings and walls with 50% more throw range.
• Overloaded Turret – Overload supercharges turret damage and health for 5 seconds.

Freja
Minor Perks:
• Tracking Bolts – Hitting with 3 bolts marks enemies for 4 seconds.
• Bounty Collection – Eliminations grant 2% ult charge, killshots give 4%.
Major Perks:
• Ready to Hunt – Updraft grants a free dash use.
• Job’s Done – Score 5 kills on unique enemies to lower Take Aim cooldown by 20%.

Venture
Minor Perks:
• Seismic Sense – Detect enemies within 25m while burrowed.
• Excavation Exhilaration – 300% cooldown rate during Tectonic Shock.
Major Perks:
• Covered in Dirt – Clobber grants Explorer’s Resolve shields.
• SMART-R Excavator – Boosts SMART Excavator’s range by 25%.

Bastion
Minor Perks:
• Smart Bomb – A-36 Grenade gains more knockback and no self-damage.
• Armored Artillery – Artillery grants 300 overhealth.
Major Perks:
• Lindholm Explosives – Fires explosive shells in Assault Mode.
• Self-Repair – Press E to self-heal rapidly.

Every Support Hero Perk In Overwatch 2

support peks overwatch 2
Kiriko

Minor Perks:
Fortune Teller – Land a Kunai and two healing ofuda will automatically fly to a nearby teammate in front of you.
Urgent Care – Healing Ofuda moves 50% faster when locking onto allies who are low on health.

Major Perks:
Foxtrot – Protection Suzu gives teammates 40% bonus movement speed for a short 2 seconds.
Shuffling – Swift Step can be cast again within 4 seconds of the first use.

Mercy

Minor Perks:
Winged Reach – Guardian Angel gets a 30% boost in range, giving more freedom in movement.
Angelic Recovery – Healing a full-health ally with your staff regenerates 15 HP per second on yourself.

Major Perks:
Flash Heal – Resurrect can be used as a burst heal on your current healing target, restoring 150 HP and triggering a 15s cooldown.
Chain Boost – While boosting, your secondary fire links to one more nearby teammate.

Baptiste

Minor Perks:
Automated Healing – Your Amplification Matrix deploys a turret that heals nearby teammates in small bursts.
Field Medicine – Immortality Field explodes with 80 HP healing for allies and 40 HP for Baptiste when destroyed.

Major Perks:
Rocket Boots – While midair using Exo Boots, pressing jump again dashes you horizontally.
Assault Burst – Regenerative Burst now adds 20% attack speed for Baptiste over 4 seconds but loses its instant heal.

Lucio

Minor Perks:
Groovin’ – Wall riding slowly regenerates 4 ammo per second.
Bass Blowout – Soundwave hits harder with 15% more knockback.

Major Perks:
Accelerando – While Amp It Up is active, your attack speed is boosted by 50%.
Noise Violation – Crossfade’s aura range expands by 150% during Amp It Up.

Moira

Minor Perks:
Uprush – Fade lets you jump 50% higher while active.
Vanish – Fade’s duration increases slightly by 0.5 seconds.

Major Perks:
Ethical Nourishment – Biotic Orb instantly heals the first 50 HP on each ally it touches.
Contamination – Enemies affected by Biotic Orb healing damage get 25% reduced healing.

Ana

Minor Perks:
Groggy – Enemies hit by Sleep Dart suffer a 2-second slow after waking up.
Biotic Bounce – Biotic Grenade bounces once after detonation, doing 50 more healing and damage.

Major Perks:
Shrike – Using Nano Boost now also applies the effect to Ana herself.
Headhunter – Ana’s Biotic Rifle can now score critical hits.

Brigitte

Minor Perks:
Morale Boost – Inspire remains active for an extra 3 seconds when triggered by Whip Shot.
Barrier Restoration – Hitting an enemy with Shield Bash repairs 100 HP on your Barrier.

Major Perks:
Whip Lash – Whip Shot slams enemies into walls for an added 50 damage.
Quick Fix – Repair Pack instantly restores 35 extra HP to critically injured allies.

Zenyatta

Minor Perks:
Zenith Kick – Snap Kick launches enemies back 30% farther.
Ascendance – Holding jump lets Zenyatta hover mid-air for up to 3 seconds.

Major Perks:
Duality – Healing an ally with Orb of Harmony also gives them 20% of damage you deal to an Orb of Discord target.
Focused Destruction – Your charged shot gains an extra orb and charges 20% faster.

Lifeweaver

Minor Perks:
Life Cycle – Slowly regenerate 10 HP per second while alive. When you die, drop a healing seed that restores 250 HP to allies.
Cleansing Grasp – Life Grip removes negative effects from the ally being pulled.

Major Perks:
Superbloom – Thorn Volleys detonate for bonus 30 damage if they hit fast enough in sequence.
Lifeweaving – Rejuvenating Dash makes your next Healing Blossom within 3 seconds heal 20 more HP.

Illari

Minor Perks:
Summer Solstice – During Captive Sun, fly 20% faster and for 3 seconds longer.
Rapid Construction – Your Healing Pylon builds 3x faster and has a shorter cooldown.

Major Perks:
Sunburn – Outburst causes enemies to ignite, burning for 70 damage over 3 seconds.
Solar Power – Fully charged shots refund 12.5% solar energy, even allowing up to 50 bonus energy.

Juno

Minor Perks:
Familiar Vitals – Pulsar Torpedoes attach to teammates 35% faster.
Hyper Boost – While Glide Boosting, flying through a Hyper Ring gives you a forward dash.

Major Perks:
Master Blaster – Your Mediblaster can now land critical hits.
Re-Boots – Activating Glide Boost refreshes your Double Jump cooldown.

Conclusion


To wrap things up, the new Perks system in Overwatch 2 adds a fresh layer of strategy and customization to every match. With unique Minor and Major Perks for each hero, players now have more ways to tailor their gameplay, counter opponents, and support their team more effectively. Whether you’re a tank, DPS, or support main, knowing your hero’s perks can give you a real edge in battle. Mastering these perks could be the key to turning the tide in your next match.

Posted On: June 29th, 2025

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